Garry's Mod
ULTRAMOD
30件中 21-30 を表示
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更新: 2022年11月27日 @ 0時32分

Added Fist Rebinding and enabling (Open q menu, and go into utilities tab), improved attractor magnets (use 3 instead of 1 at a time)

更新: 2022年11月15日 @ 9時02分

Improved the WhipLash, Fixed Third Person In Vehicles not working, Added Dashing in Vehicles (i.e. no matter the size of your contraption, when you press dash in one of the seats constrained to it, it will dash like a player)

更新: 2022年11月10日 @ 10時54分

Fixed an issue where nails from the nailgun cause errors when killing a VJ base SNPC,Improved The Style Meter,No Longer Locked to the Barney pm

更新: 2022年11月8日 @ 9時59分

Minor tweaks and small changes to slamming

更新: 2022年11月8日 @ 6時51分

Slowed down the player slightly, Made VJ base SNPCs work propperly with style meter (i.e. Half Life Resurgence Npc Pack FYI and other npc packs based on VJ base), dashing is now 'vieldier', fixed camera shake when dashing and looking forward.

更新: 2022年11月6日 @ 5時43分

Fixed Pierceshot not reloading M2 charge

更新: 2022年11月6日 @ 5時22分

Fixed Red Railcannon not working propperly with coins,Fixed slam interacting horribly with rocket riding, Small tweaks to movement

更新: 2022年11月6日 @ 1時42分

Fixed some errors appearing when using magnets, or coreeject. Added a hud component showing which weapon you are holding and its variation

更新: 2022年11月5日 @ 3時15分

Fixed Overheat not using heat cells when alt-firing,Slowed base slam speed, Added Slab MarksMan and Slab Pierceshot, Added convars: ultrakill_gamemode_maxwalljumps, ultrakill_gamemode_slidespeed_multiplier, ultrakill_gamemode_dashdistance_multiplier, ultrakill_gamemode_slamspeed_multiplier, ultrakill_gamemode_staminaregentime_multiplier, ultrakill_gamemode_maxbloodregenperdamagedealt, ultrakill_gamemode_maxbloodregendistance.

更新: 2022年11月3日 @ 10時50分

Initial addon creation.