Garry's Mod

Garry's Mod

ULTRAMOD
Ergebnisse 21–30 von 30
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Update: 27. Nov. 2022 um 0:32

Added Fist Rebinding and enabling (Open q menu, and go into utilities tab), improved attractor magnets (use 3 instead of 1 at a time)

Update: 15. Nov. 2022 um 9:02

Improved the WhipLash, Fixed Third Person In Vehicles not working, Added Dashing in Vehicles (i.e. no matter the size of your contraption, when you press dash in one of the seats constrained to it, it will dash like a player)

Update: 10. Nov. 2022 um 10:54

Fixed an issue where nails from the nailgun cause errors when killing a VJ base SNPC,Improved The Style Meter,No Longer Locked to the Barney pm

Update: 8. Nov. 2022 um 9:59

Minor tweaks and small changes to slamming

Update: 8. Nov. 2022 um 6:51

Slowed down the player slightly, Made VJ base SNPCs work propperly with style meter (i.e. Half Life Resurgence Npc Pack FYI and other npc packs based on VJ base), dashing is now 'vieldier', fixed camera shake when dashing and looking forward.

Update: 6. Nov. 2022 um 5:43

Fixed Pierceshot not reloading M2 charge

Update: 6. Nov. 2022 um 5:22

Fixed Red Railcannon not working propperly with coins,Fixed slam interacting horribly with rocket riding, Small tweaks to movement

Update: 6. Nov. 2022 um 1:42

Fixed some errors appearing when using magnets, or coreeject. Added a hud component showing which weapon you are holding and its variation

Update: 5. Nov. 2022 um 3:15

Fixed Overheat not using heat cells when alt-firing,Slowed base slam speed, Added Slab MarksMan and Slab Pierceshot, Added convars: ultrakill_gamemode_maxwalljumps, ultrakill_gamemode_slidespeed_multiplier, ultrakill_gamemode_dashdistance_multiplier, ultrakill_gamemode_slamspeed_multiplier, ultrakill_gamemode_staminaregentime_multiplier, ultrakill_gamemode_maxbloodregenperdamagedealt, ultrakill_gamemode_maxbloodregendistance.

Update: 3. Nov. 2022 um 10:50

Initial addon creation.