Total War: WARHAMMER III

Total War: WARHAMMER III

Be'lakor Gate Fix (UPDATE: AI Rift Mechanics)
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Uppdatering: 8 sep @ 9:59

Corrected AI rift targeting logic to not include his own vassals

Uppdatering: 14 apr @ 9:31

Edited FTFY script to include generals armies should now be 'unstuck'

Uppdatering: 14 apr @ 9:09

Moved the invasion mechanic to start at turn 10

Uppdatering: 31 jan @ 9:37

Incorporated FTFY's Unstuck script, should solve the armies getting stuck on one another. I'm debating on making his armies upkeep free... because he begins to essentially disintergrate from cash flow issues

Uppdatering: 31 jan @ 8:28

Tweaked Strength values (haven't fixed the bug yet L0ne)

Uppdatering: 27 jan @ 23:32

Uppdatering: 27 jan @ 23:31

Uppdatering: 27 jan @ 20:25

Uppdatering: 27 jan @ 14:39

Uppdatering: 27 jan @ 14:30