Total War: WARHAMMER III
Be'lakor Gate Fix (UPDATE: AI Rift Mechanics)
Показване на 1 — 10 от 23 постъпления
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Обновление: 8 септ. в 9:59

Corrected AI rift targeting logic to not include his own vassals

Обновление: 14 апр. в 9:31

Edited FTFY script to include generals armies should now be 'unstuck'

Обновление: 14 апр. в 9:09

Moved the invasion mechanic to start at turn 10

Обновление: 31 ян. в 9:37

Incorporated FTFY's Unstuck script, should solve the armies getting stuck on one another. I'm debating on making his armies upkeep free... because he begins to essentially disintergrate from cash flow issues

Обновление: 31 ян. в 8:28

Tweaked Strength values (haven't fixed the bug yet L0ne)

Обновление: 27 ян. в 23:32

Обновление: 27 ян. в 23:31

Обновление: 27 ян. в 20:25

Обновление: 27 ян. в 14:39

Обновление: 27 ян. в 14:30