Stellaris

Stellaris

V_TRAITS
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Update: 21 Nov, 2022 @ 8:57am

-Added the Behaviour Altering trait that adds +1% happiness to other pops for each pop having this trait to a maximum of +20% happiness.
-Fixed bugs.
-Fixed localisation.

Update: 20 Nov, 2022 @ 5:33am

-Fixed Stoic and Timid.

Update: 19 Nov, 2022 @ 5:08pm

-Localisation fix.

Update: 19 Nov, 2022 @ 2:25pm

-Added the Throwing Hands trait for Humanoids.
-Social Parasites now can start with Mechanist.
-Added Tough, Frail, Stoic and Timid.
-Bugfixes.

Update: 17 Nov, 2022 @ 8:11am

-Fixed exclusivity for the Adaptation trait.
-Belligerent now requires to be a some level of militarist or xenophobe.
-Cowardly now requires to be some level of pacifist.

Update: 16 Nov, 2022 @ 1:16pm

-Added Adaptation traits for each climate that give +20% habitability on one climate but -10% on others.
-Added Hive Microclimate for hive empires.
-Added the Social Parasite trait that makes the species unable to perform worker jobs. Requires Syncretic Evolution to work.
-Hematophage now requires Syncretic Evolution, because without it the early game is unplayable.
-Bugfixes.

Update: 9 Nov, 2022 @ 2:26pm

-More bug fixes

Update: 9 Nov, 2022 @ 1:30pm

-Bug fixes

Update: 7 Nov, 2022 @ 2:12pm

-Rebalanced "Genetic Assimilation" by reducing costs from 5 to 4 at the cost of removing habitability and lifespan bonuses.

Update: 7 Nov, 2022 @ 1:56pm

-Added "Old Instincts", "Hyphae Network" and "Hyphae Link"
-"Hematophage" and "Lithotrophic" are no longer WIP
-Bugs fixed
-Mod is technically 3.6 compatible