Stellaris

Stellaris

V_TRAITS
Ergebnisse 131–140 von 150
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Update: 20. Nov. 2022 um 5:33

-Fixed Stoic and Timid.

Update: 19. Nov. 2022 um 17:08

-Localisation fix.

Update: 19. Nov. 2022 um 14:25

-Added the Throwing Hands trait for Humanoids.
-Social Parasites now can start with Mechanist.
-Added Tough, Frail, Stoic and Timid.
-Bugfixes.

Update: 17. Nov. 2022 um 8:11

-Fixed exclusivity for the Adaptation trait.
-Belligerent now requires to be a some level of militarist or xenophobe.
-Cowardly now requires to be some level of pacifist.

Update: 16. Nov. 2022 um 13:16

-Added Adaptation traits for each climate that give +20% habitability on one climate but -10% on others.
-Added Hive Microclimate for hive empires.
-Added the Social Parasite trait that makes the species unable to perform worker jobs. Requires Syncretic Evolution to work.
-Hematophage now requires Syncretic Evolution, because without it the early game is unplayable.
-Bugfixes.

Update: 9. Nov. 2022 um 14:26

-More bug fixes

Update: 9. Nov. 2022 um 13:30

-Bug fixes

Update: 7. Nov. 2022 um 14:12

-Rebalanced "Genetic Assimilation" by reducing costs from 5 to 4 at the cost of removing habitability and lifespan bonuses.

Update: 7. Nov. 2022 um 13:56

-Added "Old Instincts", "Hyphae Network" and "Hyphae Link"
-"Hematophage" and "Lithotrophic" are no longer WIP
-Bugs fixed
-Mod is technically 3.6 compatible

Update: 3. Nov. 2022 um 17:43

-Moved "Endemic" back to Presapient traits
-Added "Weak Immune System" trait
-"Extremely Precise" had its point cost reduced from 4 to 3
-"Explosive Autothysis" deals now 5 devastation instead of 10 on army destruction
-"Mayfly" had its leader age reduction modifier changed from -70 to -60 years
-"Mayfly is now incompatible with "Ectotherm" and "Vector"
-"Spores" had its cost reduced from 2 to 1