Total War: WARHAMMER III

Total War: WARHAMMER III

Unit Caps for All (Updated for 4.2) (Mod for Sale)
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Update: 24 feb 2024 om 19:06
door Vacuity

Update: 27 nov 2023 om 3:13
door Vacuity

Updated for patch 4.1. Sorry, haven't fixed Nakai's missing caps yet.

Update: 15 sep 2023 om 3:40

Added bonus caps to the DLC's three new legendary lords.

Update: 4 sep 2023 om 4:36

[Kislev] Attempted to add caps to Mother Ostyanka's bear building. Credit to JP for the report. I'm doing this blind, as I cannot view the building in-game, so let me know what, if any, problems there are.

Update: 3 sep 2023 om 1:25

Updated for 4.0.
As I do not own the new DLC, I cannot test anything related to the new units. If you have problems related to them, you're going to need to describe very carefully what the problem is and what needs changed.

Update: 3 jul 2023 om 23:44

[Lizardmen] Slight adjustemnts to the Beasts building to make cap behaviour more consistent across the mod.

[AI] Rebalanced the AI system to try and give better results for all factions, but particularly Bretonnia and the game 3 factions.

There may have been other small tweaks that I forgot to make note of along the way.

Update: 2 jul 2023 om 2:28

[Vampire Counts] Balance pass using new balance data derived from unit costs.

[Wood Elves] Balance pass using new balance data derived from unit costs.

Update: 1 jul 2023 om 23:52

[Slaanesh] Balance pass using new balance data derived from unit costs.

[Tzeentch] Balance pass using new balance data derived from unit costs.

Update: 1 jul 2023 om 21:38

[Skaven] Balance pass using new balance data derived from unit costs. Very little has changed: Skaven were pretty finely tuned as the race I've played the most. Cleaned up some backend stuff which should streamline the UI elements somewhat.

Update: 1 jul 2023 om 20:09

[Ogres] Balance pass using new balance data derived from unit costs. This is a huge rebalance: most buildings have been massively nerfed. Constructive feedback is most welcome.