Total War: WARHAMMER III

Total War: WARHAMMER III

Unit Caps for All (Updated for 4.2) (Mod for Sale)
21-30 van 46 items weergegeven
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Update: 19 mei 2023 om 23:26

[Cathay] Added Sentinel caps to high-level Bastion main chain buildings.

Update: 19 mei 2023 om 4:02

Completed backend support for the Immortal Landmarks submod.

Update: 18 mei 2023 om 6:39

A few more bits for the Immortal Landmarks submod.

Update: 17 mei 2023 om 7:25

Added backend support for the Immortal Landmarks submod.

Update: 9 mei 2023 om 6:25

[Norsca] Fixed chariot and tweaked horseman caps. Credit to @I7OHb for the report.
[Ogres] Added limited maneater caps for when you take a Vampire Coast settlement with a port. Credit to @I7OHb for the report.
[Vampire Coast] Fixed undesired cap string being displayed for Vampire Count units from certain main settlement buildings. Credit to @Tears of Destiny for the pointer.
[Vampire Counts] Fixed undesired cap string being displayed for Vampire Coast units from certain main settlement buildings. Credit to @Tears of Destiny for the report.
[Dark Elves] Removed erroneous cap for unshielded darkshards. Credit to @@fon for the report.

Update: 19 apr 2023 om 6:35

[Chaos Dwarfs] Implemented a probable fix for Hellcannons not being recruitable. Not tested, please report if it doesn't work.

Update: 19 apr 2023 om 5:57

[General] Updated for patch 3.0. This was a quick pass to get it out ASAP, and may well be missing lots of things. Report bugs, and I'll do my best to update whenever I'm at home and not sleeping.

Update: 2 apr 2023 om 8:05

[Kislev] Fixes for missing caps for Kislev landmark buildings. Reported by @I7OHb.

Update: 18 feb 2023 om 23:24

Fake update for new patch version.

Update: 7 jan 2023 om 8:07

[Daniel] Fixed bugged caps for Gorebeast Chariots and Skullcannons this time. Credit once again to Foxx for the report.