Total War: WARHAMMER III

Total War: WARHAMMER III

Unit Caps for All (Updated for 4.2) (Mod for Sale)
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Update: 7 jan 2023 om 2:00

[Daniel] Fixed bugged caps for Exalted Bloodletters and Spawn of Khorne. Credit to Foxx for the report.

Update: 23 nov 2022 om 6:40

[Dwarfs] Hotfix for incorrect dwarf infantry caps.

Update: 23 nov 2022 om 4:49

Quick update for 2.3. Currently very slowly working my way through recalculating everything to use multiplayer costs to give better caps. This is slow because, frankly, it's really boring.

Update: 11 nov 2022 om 6:49

[Vampire Counts] Tweaks and refinements to caps from a few buildings. Particular thanks to @AwwHEEEALNaw for feedback.

Update: 9 nov 2022 om 2:44

[Wood Elves] Added missing non-malevolent treekin and treeman caps to four building lines that were missing them (credit to @AwwHEEEALNaw for pointing me in this direction).

Update: 6 nov 2022 om 0:33

No changes made. Just trying to force an update through the Workshop as users are reporting issues.

Update: 28 okt 2022 om 17:44

Fixed error in file version uploaded to the Workshop (credits all round).
[Vampires] Fixed error in cap calculation for Cemetary building line (credit to I7OHb for drawing my attention to the error).

Update: 28 okt 2022 om 5:14

Updated to latest patch (finally).

Update: 12 okt 2022 om 3:01

[Chaos] Added missing caps for Undivided Furies and the *other* Slaaneshi marauders (why are there two sets of these CA?). Credit to Flying Fox for the report.
[Kislev] Fixed and tweaked ice guard caps from the ice guard training building. Credit to AwwHEEEALNaw for the report (Mr Jackson, is that you?).

Update: 5 okt 2022 om 5:27

[Chaos] Re-added caps to WoC units that were removed in the last update. Added temporary large caps to WoC factions for (hopefully) all accessible units, essentially making them cap-free within the bounds of the Warband and Gifts mechanisms. If anything is obviously wrong let me know. This faction is first on the list for refinement once my hardware woes are sorted.