XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 14 Jul @ 10:39pm

Some campaign-difficulty based tweaks, making things a little bit easier for people playing on low difficulty settings. :)

Update: 14 Jul @ 1:56am

A few minor tweaks

Update: 10 Jul @ 12:54am

A small AI fix

Update: 9 Jul @ 2:26am

Assorted tweaks and adjustments

Update: 5 Jul @ 11:49am

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Update: 5 Jul @ 12:34am

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Update: 19 Jun @ 12:25pm

The first of several Aura Farming updates.

Update: 2 Jun @ 11:36am

Small tweaks and adjustments

Update: 10 May @ 6:32pm

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Update: 8 May @ 12:19pm

Complications and optimizations