XCOM 2
A Requiem For Man: The Requiem Legion
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Uppdatering: 14 jul @ 22:39

Some campaign-difficulty based tweaks, making things a little bit easier for people playing on low difficulty settings. :)

Uppdatering: 14 jul @ 1:56

A few minor tweaks

Uppdatering: 10 jul @ 0:54

A small AI fix

Uppdatering: 9 jul @ 2:26

Assorted tweaks and adjustments

Uppdatering: 5 jul @ 11:49

Fix for a bad mod<>mod<>mod interaction that could happen when the unholy trifecta of stars aligned and the mutons became one and all

Uppdatering: 5 jul @ 0:34

A few user quality of life enhancements, and a fix for an extremely rare and very weird visual bug that could cause a muton to end up walking upside down.

Uppdatering: 19 jun @ 12:25

The first of several Aura Farming updates.

Uppdatering: 2 jun @ 11:36

Small tweaks and adjustments

Uppdatering: 10 maj @ 18:32

Updated spawning ruleset heuristic calculations and handling, added fallback systems and a contingency measure to repopulate an enemy pod if somehow a pod with bad data is passed to the Requiem Spawning Ruleset

Uppdatering: 8 maj @ 12:19

Complications and optimizations