Barotrauma

Barotrauma

Copperhead
Showing 41-50 of 58 entries
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Update: 5 Oct, 2022 @ 7:00pm

Hotfix - Linked ammo feeds to new heavy front turret.

Update: 5 Oct, 2022 @ 6:58pm

Rebalanced Armor Plates to 250hp to encourage upgrades (new upgrade system can buff tier 2 subs +80% to 450hp)

Upgraded front gun to a heavy class turret.

Update: 5 Oct, 2022 @ 4:39am

Small hotfix for naming Captains Locker using the memory component.

Update: 5 Oct, 2022 @ 4:32am

Made A.I. a little smarter. (They still can get stuck sometimes)

All turrets can now be upgraded, but - top and bottom share ammo, it may cause a problem.


Update: 3 Oct, 2022 @ 8:24pm

Added Outside camera system, viewable from blue screen on sonar monitor, - Useful for spotting plants and stuff

Update: 1 Oct, 2022 @ 4:45am

Airlock Hatch and doors no longer open automatically for monsters - as exciting as that was, 'suddenly mudraptors' isnt a fun sceneario.

Upper hull plates increased to 400hp from 300, more hammerhead resistant, but take longer to repair, stay on top of those leaks or you'll have a bad day.

Hidden Relay components made indestructible, so no power connections get damaged and unrepairable.

Bots Still behaving like muppets in rear ballast when trying to reach leaks, did my best but it's up to the devs to fix their A.I. at this point.

Update: 26 Sep, 2022 @ 10:42am

Fixed Bot Pathfinding from upper airlock into stations.

Update: 26 Sep, 2022 @ 10:28am

Improved upper airlock waterfall when opened underwater.
Fixed{?} Bot pathfinding using upper airlock.
Moved fabricator cabinets above floor so bots dont get stuck when cleaning up items.
Minor cosmetic work

Update: 24 Sep, 2022 @ 4:54pm

Fixed bad layering on utility cabinet, bottom airlock

Update: 24 Sep, 2022 @ 3:49pm

Added spare Junction box for DIY Wiring