Barotrauma

Barotrauma

Copperhead
Showing 21-30 of 58 entries
< 1  2  3  4  5  6 >
Update: 1 Apr, 2023 @ 5:33am

> Hull Water levels/pump issue in helm area after patch 1.x reduced to 1%

Update: 15 Mar, 2023 @ 8:22am

Updated for V1.0
> Quality improvements,
> Diamondback; eurobeat will only play when reactor is cranked to 200% voltage
> Wires cleaned,
> Sprites and layering fixed for V1.0

Update: 27 Dec, 2022 @ 8:39pm

>Added fire extinguisher to Copperhead
>Passive sonar warning Improved, only detects live monsters.
> Exploding turret issue? Recogfigured diamondback, turret small pump and loaders now idestructible, moved drone, testing for issues.

Update: 3 Dec, 2022 @ 8:56pm

> Fixed battery wiring on copperhead and diamondback
> Fixed diamondback workshop power label

Update: 29 Oct, 2022 @ 1:06pm

> Cosmetic improvements, removed bubbles from engine exhaust to reduce pearticle count

Update: 23 Oct, 2022 @ 8:16am

> Quality and Cosmetic improvements.

> HI-BEAM Toggleable searchlight added to coil turrets
> Cameras replaced with unpowered searchlights, greater view range
> Fuel Low indiator <15%
> Short range Radar proximity alert for ice and nearby monsters
> Finished Diamondback special variant features. With good captain skill, a nice empty stretch of abyss aand both engines overvolted to 190% you can outrun a charybdis and also get the 'gotta go fast achievement'. Be aware Reactor will not like these speeds.

Update: 17 Oct, 2022 @ 5:23pm

(Finally) connected new autodocking circuit. Needed extensive campaign testing - had to be 110% sure would not cause any issues like a redock tethering loop. Circuit if off by defaul for newly puchased ships, will disable on undocking and will only prime after ship has surpassed 10m/s

> Updated drone, (diamondback only)
Zyleands modified drone is still indestructible (as *any* hull breach will sink like a stone), but monster attacks will drain power, until the drone is 'dead'.

Update: 16 Oct, 2022 @ 5:31pm

> Fixed Campaign issue with docking [first time only.] when switching to a new ship.
Buying a new ship spawned it with the circuit on by default, causing automatic re-docking [first time only.]
Circuit now switched OFF by default to prevent this.

The Auto dock is normally disabled when undocking and only engages after the ship is travelling >10m/s

Update: 16 Oct, 2022 @ 10:44am

Diamondback top turret tested and fixed -
> Duplicate gun position removed from order menu.
> Upgrades Correctly.
> Flak Turret Rebalanced.

> Voltage Default Seting to 100%

Update: 16 Oct, 2022 @ 10:25am

Troubleshooting of Linked top turret on diamondback variant