Barotrauma

Barotrauma

174 ratings
Copperhead
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6.566 MB
19 Sep, 2022 @ 11:36am
24 Aug @ 7:33am
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Copperhead

In 1 collection by Falkner
2nd Expeditionary Fleet Collection
5 items
Description
A fast, sturdy and well equipped scout, lots of features and upgrades - intended as starter ship for a small crew that can be fully upgraded to do everything the larger ships can.

SCOUT - TIER 3
Price: 4200
Speed 45+
Dive 19
Surface 18

Crew 2-5
Popular Discussions View All (1)
1
11 Oct, 2022 @ 10:35pm
Lore for the curious.
Falkner
121 Comments
Falkner  [author] 12 Aug @ 12:12am 
★<¦DenialTornado¦>★ Sorry, i found the issue - the pump was wired to the suit power relay, if you turn the suit power back on for your existing playthrough it'll work again. Latest update is fixed.
★<¦DenialTornado¦>★ 8 Aug @ 3:23am 
@Falkner in short, no we dont used the specific mods for boats, and as for reparinig, when we notice this problem we tried to put the water detector on it thinking that it would solve the problem, but no, it showed that it ALREADY have one, but doesnt pump water anyway :(
Falkner  [author] 6 Aug @ 11:22am 
@Doktor 3лo Thankyou!

@GritGit oh, wrong relay - I don't know how long those wires have been crossed for, fixed - gold star!
Doktor 3лo 5 Aug @ 12:13pm 
Hi, I wanted to thank you for the very fast and well-thought-out ship. It's a pleasure to play the game and complete quests on it. Thank you and greetings from Russia.
GritGit 5 Aug @ 3:50am 
I had a similar issue with the small pump below the navigational terminal at the front of the boat. The issue is that the power for that pump is tied to the suit and charging station lever, so when you turn off the power to those stations, you also inadvertently turn off that pump.
Falkner  [author] 5 Aug @ 2:23am 
★<¦DenialTornado¦>★ Thanks for the feedback, i'm a little confused as the pump is in working order for me and many other players. I confirmed this just now by cutting through the front hull, both ships in the editor and in camapaign. The pump switches on as soon as there is water detected. I cannot replicate your issue.

> Do you play with any other mods that might be causing this?
> Is the wiring, the detector or pump damaged by an impact? try doing a full repair at dock to fix any broken wires.
★<¦DenialTornado¦>★ 30 Jul @ 11:02am 
mmm, there's a problem in this boat with a pump at the captain dock, its DOESNT see water and doesnt pump it, yeah there's a cheap solution whcih includes making a hole to the main ballast but I hope you gonna fix it bc me and my friends LOVE your submarine
Falkner  [author] 22 Jul @ 4:32pm 
thanks Grit, will fix
GritGit 13 Jun @ 8:26am 
I'm enjoying the Copperhead, but there's an issue with AI crew members getting stuck in the nook below the door in the reactor room/rear ballast trying to repair the bottom discharge coil from the inside. The bottom discharge coil is inaccessible to the player from both inside and outside of the sub.

The issue can be reproduced by setting an ai crew member to repair electrical systems and then firing off the E.M.P. from the navigational terminal.

The solutions I found was to either move the bottom discharge coil one space to the right, making it accessible from outside the sub, or to make it invulnerable to all damage (invulnerability to EMP doesn't help). I'm not familiar with the sub editor at all, so there's probably a better solution.
SoggySoup 16 May @ 4:31pm 
I'd love a hardcore version of this one too for vanilla use. Like your other ship.