Left 4 Dead 2
Lux's Survivor Legs script
Mostrando 11-20 de 29 aportaciones
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Actualización: 11 FEB 2023 a las 7:00

* Attempt to fix duplicate arms bug.

Actualización: 20 DIC 2022 a las 22:02

* Minor fixup.
* (added code for theoretical shadow legs model, does not actually work without issues so it's hidden and disabled)

Actualización: 7 NOV 2022 a las 20:18

* Removed unneeded scriptedmode_addon.nut file.

Actualización: 2 NOV 2022 a las 3:01

* Fixed legs not being visible for a few seconds upon spawning into the map, are respawned from a closet or revived by a defibrillator.

Actualización: 23 OCT 2022 a las 20:09

* Disabled debug prints from showing and bots receiving the legs on -dev mode for debugging purposes.

Actualización: 7 OCT 2022 a las 8:15

* Fixed issue with buttonless crouching (eg. being in a vent, etc) resulting in the legs standing up to full height.

Actualización: 5 OCT 2022 a las 9:54

* Added RenderLegsOnLowDetail to settings.cfg. Set to false by default.
* Attempt to fix flashlight shadows from the legs model.
* Fixed legs still appearing from +USEing stuff spawned from scripts, like in the Holdout mutation.

Actualización: 30 SEP 2022 a las 20:45

* Disabled disastrous check that keeps bugging out the items on legs system for the entire lifespan of the mod.

Actualización: 27 SEP 2022 a las 2:18

* Fixed incomplete sets of items on legs still showing when legs are made invisible. (eg. on a ladder, being pounced, etc)
* Compatibility with custom scripts and plugins that change your survivor.
Items on your legs will no longer be desynced from your proper attachments when you change.

Actualización: 25 SEP 2022 a las 4:08

* Fixed items on your legs not disappearing and reappearing due to the last fudged update.
Starting pistol bug remains fixed.