Left 4 Dead 2

Left 4 Dead 2

Lux's Survivor Legs script
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Mis à jour le : 11 févr. 2023 à 7h00

* Attempt to fix duplicate arms bug.

Mis à jour le : 20 déc. 2022 à 22h02

* Minor fixup.
* (added code for theoretical shadow legs model, does not actually work without issues so it's hidden and disabled)

Mis à jour le : 7 nov. 2022 à 20h18

* Removed unneeded scriptedmode_addon.nut file.

Mis à jour le : 2 nov. 2022 à 3h01

* Fixed legs not being visible for a few seconds upon spawning into the map, are respawned from a closet or revived by a defibrillator.

Mis à jour le : 23 oct. 2022 à 20h09

* Disabled debug prints from showing and bots receiving the legs on -dev mode for debugging purposes.

Mis à jour le : 7 oct. 2022 à 8h15

* Fixed issue with buttonless crouching (eg. being in a vent, etc) resulting in the legs standing up to full height.

Mis à jour le : 5 oct. 2022 à 9h54

* Added RenderLegsOnLowDetail to settings.cfg. Set to false by default.
* Attempt to fix flashlight shadows from the legs model.
* Fixed legs still appearing from +USEing stuff spawned from scripts, like in the Holdout mutation.

Mis à jour le : 30 sept. 2022 à 20h45

* Disabled disastrous check that keeps bugging out the items on legs system for the entire lifespan of the mod.

Mis à jour le : 27 sept. 2022 à 2h18

* Fixed incomplete sets of items on legs still showing when legs are made invisible. (eg. on a ladder, being pounced, etc)
* Compatibility with custom scripts and plugins that change your survivor.
Items on your legs will no longer be desynced from your proper attachments when you change.

Mis à jour le : 25 sept. 2022 à 4h08

* Fixed items on your legs not disappearing and reappearing due to the last fudged update.
Starting pistol bug remains fixed.