Left 4 Dead 2

Left 4 Dead 2

Lux's Survivor Legs script
Viser 11–20 av 29 bidrag
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Oppdatering: 11. feb. 2023 @ 7.00

* Attempt to fix duplicate arms bug.

Oppdatering: 20. des. 2022 @ 22.02

* Minor fixup.
* (added code for theoretical shadow legs model, does not actually work without issues so it's hidden and disabled)

Oppdatering: 7. nov. 2022 @ 20.18

* Removed unneeded scriptedmode_addon.nut file.

Oppdatering: 2. nov. 2022 @ 3.01

* Fixed legs not being visible for a few seconds upon spawning into the map, are respawned from a closet or revived by a defibrillator.

Oppdatering: 23. okt. 2022 @ 20.09

* Disabled debug prints from showing and bots receiving the legs on -dev mode for debugging purposes.

Oppdatering: 7. okt. 2022 @ 8.15

* Fixed issue with buttonless crouching (eg. being in a vent, etc) resulting in the legs standing up to full height.

Oppdatering: 5. okt. 2022 @ 9.54

* Added RenderLegsOnLowDetail to settings.cfg. Set to false by default.
* Attempt to fix flashlight shadows from the legs model.
* Fixed legs still appearing from +USEing stuff spawned from scripts, like in the Holdout mutation.

Oppdatering: 30. sep. 2022 @ 20.45

* Disabled disastrous check that keeps bugging out the items on legs system for the entire lifespan of the mod.

Oppdatering: 27. sep. 2022 @ 2.18

* Fixed incomplete sets of items on legs still showing when legs are made invisible. (eg. on a ladder, being pounced, etc)
* Compatibility with custom scripts and plugins that change your survivor.
Items on your legs will no longer be desynced from your proper attachments when you change.

Oppdatering: 25. sep. 2022 @ 4.08

* Fixed items on your legs not disappearing and reappearing due to the last fudged update.
Starting pistol bug remains fixed.