Cities: Skylines

Cities: Skylines

81 Tiles 2
Showing 21-30 of 36 entries
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Update: 1 Nov, 2022 @ 12:05am

0.9.3.2
  • Fix editors button disabling being confused by NExt2 options panel

Update: 28 Oct, 2022 @ 4:47am

0.9.3.1
  • Fix edge fog removal thread allocation

Update: 24 Oct, 2022 @ 3:43pm

0.9.3
  • Disable the main menu editor button when the mod has been activated to prevent loading into an editor with the mod
  • Disable the in-game 'Load game' and 'quit to main menu' buttons to prevent second-loading
  • Implement active bus AI support for intercity bus terminals outside the 25-tile area

Update: 19 Oct, 2022 @ 4:19am

9.2.2
  • Add bounds check to ImmaterialResourceManager.ProcessParkArea

Update: 18 Oct, 2022 @ 10:46pm

0.9.2.1
  • Add bounds check to ImmaterialResourceManager.GetParkAreaResourceIndexes

Update: 18 Oct, 2022 @ 12:04am

0.9.2
  • Fix bounds checks in ImmaterialResourceManager park area calculations (caused pedestrian area entertainment values to not be correctly calculated in some map areas)

Update: 5 Oct, 2022 @ 9:35pm

0.9.1
  • Fix simulation thread hang when force-unlocking tiles when game unlocking progression doesn't allow additional tiles

Update: 4 Oct, 2022 @ 5:34pm

0.9

  • Implement milestone area unlocking progression (with option to ignore)
  • Add fix for game TransferOffer.Position inaccuracy (causes occasional issues with pedestrian area cargo and garbage outside the 25 tile area)
  • Add mechanism to force-fix ImmaterialResourceManager textures and arrays if another mod instantiates the manager before patches are applied

Update: 26 Sep, 2022 @ 7:41pm

0.8

  • Add mechanism to force-fix DistrictManager textures if another mod instantiates the manager before patches are applied
  • Update AlgernonCommons

Update: 22 Sep, 2022 @ 5:32am

0.7

  • Add option to ignore any serialized 81-tile data (fallback if legacy mod data is corrupted)
  • Add additional checks for invalid legacy savegame data