Cities: Skylines

Cities: Skylines

81 Tiles 2
Se afișează 21-30 din 36 intrări
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Actualizare: 1 nov. 2022 @ 0:05

0.9.3.2
  • Fix editors button disabling being confused by NExt2 options panel

Actualizare: 28 oct. 2022 @ 4:47

0.9.3.1
  • Fix edge fog removal thread allocation

Actualizare: 24 oct. 2022 @ 15:43

0.9.3
  • Disable the main menu editor button when the mod has been activated to prevent loading into an editor with the mod
  • Disable the in-game 'Load game' and 'quit to main menu' buttons to prevent second-loading
  • Implement active bus AI support for intercity bus terminals outside the 25-tile area

Actualizare: 19 oct. 2022 @ 4:19

9.2.2
  • Add bounds check to ImmaterialResourceManager.ProcessParkArea

Actualizare: 18 oct. 2022 @ 22:46

0.9.2.1
  • Add bounds check to ImmaterialResourceManager.GetParkAreaResourceIndexes

Actualizare: 18 oct. 2022 @ 0:04

0.9.2
  • Fix bounds checks in ImmaterialResourceManager park area calculations (caused pedestrian area entertainment values to not be correctly calculated in some map areas)

Actualizare: 5 oct. 2022 @ 21:35

0.9.1
  • Fix simulation thread hang when force-unlocking tiles when game unlocking progression doesn't allow additional tiles

Actualizare: 4 oct. 2022 @ 17:34

0.9

  • Implement milestone area unlocking progression (with option to ignore)
  • Add fix for game TransferOffer.Position inaccuracy (causes occasional issues with pedestrian area cargo and garbage outside the 25 tile area)
  • Add mechanism to force-fix ImmaterialResourceManager textures and arrays if another mod instantiates the manager before patches are applied

Actualizare: 26 sept. 2022 @ 19:41

0.8

  • Add mechanism to force-fix DistrictManager textures if another mod instantiates the manager before patches are applied
  • Update AlgernonCommons

Actualizare: 22 sept. 2022 @ 5:32

0.7

  • Add option to ignore any serialized 81-tile data (fallback if legacy mod data is corrupted)
  • Add additional checks for invalid legacy savegame data