Cities: Skylines
81 Tiles 2
Показване на 21 — 30 от 36 постъпления
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Обновление: 1 ноем. 2022 в 0:05

0.9.3.2
  • Fix editors button disabling being confused by NExt2 options panel

Обновление: 28 окт. 2022 в 4:47

0.9.3.1
  • Fix edge fog removal thread allocation

Обновление: 24 окт. 2022 в 15:43

0.9.3
  • Disable the main menu editor button when the mod has been activated to prevent loading into an editor with the mod
  • Disable the in-game 'Load game' and 'quit to main menu' buttons to prevent second-loading
  • Implement active bus AI support for intercity bus terminals outside the 25-tile area

Обновление: 19 окт. 2022 в 4:19

9.2.2
  • Add bounds check to ImmaterialResourceManager.ProcessParkArea

Обновление: 18 окт. 2022 в 22:46

0.9.2.1
  • Add bounds check to ImmaterialResourceManager.GetParkAreaResourceIndexes

Обновление: 18 окт. 2022 в 0:04

0.9.2
  • Fix bounds checks in ImmaterialResourceManager park area calculations (caused pedestrian area entertainment values to not be correctly calculated in some map areas)

Обновление: 5 окт. 2022 в 21:35

0.9.1
  • Fix simulation thread hang when force-unlocking tiles when game unlocking progression doesn't allow additional tiles

Обновление: 4 окт. 2022 в 17:34

0.9

  • Implement milestone area unlocking progression (with option to ignore)
  • Add fix for game TransferOffer.Position inaccuracy (causes occasional issues with pedestrian area cargo and garbage outside the 25 tile area)
  • Add mechanism to force-fix ImmaterialResourceManager textures and arrays if another mod instantiates the manager before patches are applied

Обновление: 26 септ. 2022 в 19:41

0.8

  • Add mechanism to force-fix DistrictManager textures if another mod instantiates the manager before patches are applied
  • Update AlgernonCommons

Обновление: 22 септ. 2022 в 5:32

0.7

  • Add option to ignore any serialized 81-tile data (fallback if legacy mod data is corrupted)
  • Add additional checks for invalid legacy savegame data