Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Equality (Updated 10/9/25)
Showing 1-10 of 19 entries
< 1  2 >
Update: 9 Oct @ 3:57am

- All economies have been changed to be playable instead of just standard. Results may vary.

- GlobalMaxCP, StageCP, EmplacementCP and SpecialCP have all been altered for varying economies.

- Balanced income (especially in light of the new conquest update)

- You now get "payback" at a 33 percent rate for all lost units.

- Friendly units can be sold at 25 percent of their value.

- Captured foreign units can be sold at 40 of their value. (They're difficult to acquire and friendly researchers/engineers would want to dismantle/reverse engineer them for technological advancements or learning about enemy vulnerabilities.)

Update: 26 Aug @ 7:46pm

- Reduced MP payback when losing a unit from 25 percent of its value to 10 percent.

- Put unit sell factor at 50 percent and scavenged (captured enemy) sell factor at 25 percent.

- Changed 1 star mission reward multiplier to 1, changed 2 stars to 1.5 and changed 3 stars to 2.

- Balanced MP/SP/AP/RP rewards for locations. Some locations now might be barren in one resource but rich in the other. An example would be ammo dumps having no research but high amounts of ammunition while research centers will have a high amount of research but no ammunition.

- Fixed several small bugs.

- These are the changes for "normal" or "standard" difficulty. So far this is the only that has been changed in light of the new update.

- All other difficulties will follow suit in philosophy, but without the exact numbers I give here. However some changes will apply to all difficulties, such as the change to reward multipliers and bot veterancy depending on mission difficulty. They will be updated soon.

This is the first of many updates and feature additions in light of the new changes to dynamic conquest mode in the last patch.

Update: 28 Mar @ 8:40pm

- Fixed weird math bug where a bonus multiplier (3 star attack/defense in combo with a map bonus) could cause a player to gain a sudden massive amount of resources.
- Decreased RP and ammo for all difficulties.

Update: 11 Feb @ 5:46pm

- Increased ammunition gained from ammo depots and manpower gained from factories across all difficulties.

Update: 29 Nov, 2024 @ 6:49pm

- Lowered ammo rewards for all difficulties
- Lowered SP rewards for all difficulties

Update: 19 Nov, 2024 @ 12:27am

- Rebalanced economy for each resource level (MP/Ammo/SP/Research)

Update: 19 Aug, 2024 @ 8:58pm

- Reduced the supplies ammo depots give by half. Was way too much before and the player was never in want of ammo.

- Reduced the amount of SP airfields give to the player slightly.

- Laid the groundwork for altering number of flags and AI research for different durations.

Update: 27 Mar, 2024 @ 12:31am

Update: 25 Mar, 2024 @ 10:52am

Update: 25 Mar, 2024 @ 9:44am