Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

103 ratings
Conquest Equality (Updated 10/9/25)
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Tags: Mod
File Size
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109.828 KB
5 Sep, 2022 @ 3:35pm
9 Oct @ 3:57am
19 Change Notes ( view )

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Conquest Equality (Updated 10/9/25)

Description
Note: I highly recommend always playing with standard on for everything except map size while running this mod and doing Dynamic Conquest. Now that operations can continue after one is finished with the player keeping all of their units and technology the map size is up to you. In essence, standard just gives the most well-balanced, challenging, fair, interesting experience and is the intended way to play. That being said other difficulties/economies are also playable.

Attempts to make Conquest mode less of a slog and gives you enough breathing room to employ some tactics. In addition, the difficulty changes work in both skirmish and multiplayer.

The mod is designed to be as lightweight and as compatible with as many other mods as possible. If there is a conflict with a mod let me know and I will try to fix it.

Basic features:

- AI and player units have the same accuracy and same amount of health on any difficulty. This also works in both skirmish and multiplayer.

- Decreases AI MP during battles (number of units they can call during the course of the entire battle). It should be equal with the player now. No more hordes outnumbering you 5 to 1.

- Lowered the AI CP to be similar to that of the player (the number of units that can be controlled at one time by a player or AI).

- Changes AI unit multiplier, veterancy and the rewards players receive depending on the risk factor of a battle. One star battles are equal fights, two star multiplies the reward by 1.5 as well as increasing their units general veterancy, three stars doubles player rewards and increases their unit veterancy even more. The battle difficulty does not increase the number of enemy units, only their skill. While fighting the Soviets you might be up against Red Guards instead of conscripts.

- Slightly higher CP cap for player stages including airstrikes.

- Rewards for victory and failure have been altered.

- The economy has been rebalanced.

- Payback rate, selling friendly vehicle rate and selling scavenged vehicle rate altered.

- Capturing airfields now gives more SP.

Check out my other realism mods (they all work together):

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465325686

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2992893149
96 Comments
DON 19 Sep @ 8:14pm 
Update: I tested it and I think it is working right. In the units page after the battle it only shows the cost of one unit in the entire call in for the player side, so its does make sense that the enemy, who calls in units one at a time, has "more mp"
DON 18 Sep @ 10:08pm 
@author
Thank you for the response!
The first 1 or 2 battles did feel somewhat equal, but recently the battles seem to be loopside pointwse. After the match I checked the units section (tells you the mp cost of each call in stage). The enemy had multiple call in stages and in total their mp was vastly larger than mine. Is that just a bug and no actually representative of the actual mp cost, or does this mean the mod isn't actually working?
I can share screenshots if needed
76561198192726397  [author] 10 Sep @ 12:59am 
you got it!
Ugotit 10 Sep @ 12:37am 
I think CaptArcticWolf's idea is good. Lower for high diff and raise for low diff.
CaptArcticWolf 9 Sep @ 3:22pm 
Lower them for high difficulty and raise them for low difficulty modes? maybe idk. i dont code.
76561198192726397  [author] 8 Sep @ 7:34pm 
community poll: should i update/change the resources you get in light of the new conquest update? since you can take your units, technology level (i think) and resources (i think) with you to the next campaign should i lower all of the rewards?
76561198192726397  [author] 8 Sep @ 7:32pm 
@DON
ai will have equal units to you and each unit/vehicle has a certain "value" or whatever you want to call it. so if you have a massive army, the ai will also have a massive army. if you have high "value" units like massive artillery pieces then the ai will have that "value" to spend, which could be on some massive tank, huge artillery piece or a bunch of highly trained infantry.

conversely, if you have an army of only two squads of soldiers the enemy presence will also be about that light.
DON 7 Sep @ 10:33pm 
Is there a way to test that this is funcitoning? I tried it in conquest and it still felt like I was getting zerg-rushed
CaptArcticWolf 25 Aug @ 10:22pm 
"Thaaaaaat" Would be why. bummer, I have mods that edit conquest files . TY.
76561198192726397  [author] 25 Aug @ 3:22pm 
also in regards to x, y or z mod i do not know if it works because i dont use other mods (except gore, everything stays, remove censorship etc) although i did try it with some mod for hotmod called something 82. as long as the mod doesnt mess with the files for conquest and it has the data for the tech tree/units to recruit etc theres no reason why it shouldnt work with any random mod.