Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
Showing 41-50 of 143 entries
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Update: 28 May, 2024 @ 11:06am

Fixed an issue where Chaos Daemon Princes (Undivided) had skills on the wrong row

Update: 25 May, 2024 @ 10:50pm

Adjusted the row for Daemon Prince of Tzeentch

Update: 16 May, 2024 @ 11:54pm

Fixed an issue where Malakai's skill didn't require its prerequisite

Update: 11 May, 2024 @ 8:13am

Changed effect scope on Malakai's new skill "HIgh Yield Explosives"

Update: 6 May, 2024 @ 11:17pm

Revised some Beastmen skills. May adjust to balance raiding vs razing income

Dragon Slayer agent cap skill has been added

Update: 6 May, 2024 @ 9:16pm

(Undid reversion)

Update: 6 May, 2024 @ 6:19pm

Investigating potential desync issue

Update: 6 May, 2024 @ 6:06pm

Added combat skills for Malakai (preliminary)

TODO:
Balance pass on Malakai skills
Fix issue with one of the new skills on Malakai (Contempt For Enemy Fire is not inspiring confidence in nearby Dwarfs)
High-Yield Explosives is not granting increased explosion radius
Add unit cap skill for Daemon Slayers (or whatever they're called)

Beastmen blue-line skill overhaul, as it has been requested by several people

Update: 5 May, 2024 @ 7:15am

Added description / title for Empire Engineer cap skill (placeholder)

Update: 4 May, 2024 @ 10:19pm

Added Agent Cap for Empire engineer units

TODO:
Add unit cap for Dragon Slayer (Dwarf)