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Thanks for letting me know! The issue should be fixed, but let me know if you have any more problems.
99% sure it's this mod. it's easy to ignore but it is also a small detail that's been bothering me since i start a new campaign so often.
cheers, thanks for your work. great stuff otherwise.
That apears to be another mod's problem.
But I don't get it, cuz it doesn't do anything to skill tree.
XD
The skill "Followin' Da Plan" is showing up in the first row without issue for me. You may want to check if any of your other mods includes something like a skill point dump.
Tried resub,didn't work, and since this is the only mod of mine meddle with lords skill tree, I think it needs to be fixed, sir.
And most importantly, thank you for your hard work!
!!!!!The_PatchHammer_Addon_ELS_SomeOneElse is not installed. Already tried to unsubscribe and resubscribe this mod
I've made some adjustments, so please let me know if you have any further issues
Only small issue I've encountered recently (hope I'm not repeating anything here):
After 6.3 I've started a Lizardmen Immortal Empires Campaign with Nakai, and it seems like his Saurus Oldblood Lords don't have your expanded skill trees, neither do his Red Crested Skink Chief Lords nor his Slann Mage-Priests (Light) (seems to be the only Slann variant not working).
I haven't tested the Slann for other factions, but all other generic lords work fine for all the other Lizardmen factions, just not for Nakai.
The issue persists after resubbing. I'm not using any other skill mods, but have also tried with all but this mod deactivated, to no avail.
Hope this helps, thank you for your efforts!
Thanks :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2897366143&searchtext=lhec
You may want to try unsubscribing and resubscribing, or verify integrity of the game. My multiplayer group and I have not experienced this issue
I have added ammo skills for the lords in question. Please let me know if there are any issues
This mod does not affect anything outside of Lord skills, so your issue likely originates elsewhere
@TALKOR try to resub and all will work
Faction Skills_Mod.pack
The first invalid database record is dust_skill_nyletoth_unique_2 in
table character_skill_nodes_tables
and pack file Faction_Skills_Mod.pack
The application will terminate now.
It should work just fine with that mod. I use it as well, unless I am mistaken. This mod only affects lords, not heroes
It was on the wrong row, but that should be fixed now. Thanks for letting me know
Thanks for letting me know. The issue should now be resolved
Is something not working? I don't see any tables as being out of date
Of course! Go crazy. If you let me know once you have finished, I can post a link to it above as well
Interesting. I shall have to see if I can break it in testing as well. I'm still getting crushed at work though, so I'm falling massively behind on my mods (I still haven't added my new Ogre camp skills)
wh3_main_skill_node_tze_kairos_magic_2_5
Thanks for the heads up! I believe that I addressed this issue with my first patch update though. (The skill node changed name from wh3_main_skill_node_tze_kairos_magic_1_4_1 to wh3_main_skill_node_tze_kairos_magic_1_4, if I remember correctly)