Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
407 Comments
Some_One_Else  [author] 30 Oct @ 10:16am 
@김포란
Thanks for letting me know! The issue should be fixed, but let me know if you have any more problems.
김포란 29 Oct @ 8:52am 
Thank you for the great mod! I noticed that it removes Belegar’s Rangers skill upgrade, even when no other mods are enabled. Just wanted to let you know — it’s a bit disappointing since I love playing Belegar.
Frostmaster3 25 Oct @ 8:12am 
i owuld like it if you could make it compatible with the mod "Lost & Found: Kislev Hag Mothers", because i like to play mother Ostyanka. Her Faction mechanics are simply better than the other Kislev Factions and the Hag Mother lord type is really needed for me, because there are no base game Lords that feel right for Mother Ostyankas Faction.
Crimson ReapeR 25 Oct @ 7:51am 
if you need examples for other mods to be made compatible can it please be the other of graetor's mods, the other we'z speshal and the neferata mod
ArmyGamer 13 Oct @ 3:37pm 
hey, first time using this mod and its nice. Thanks. Only thing i would suggest is the lord skills that add hero cap. I don't know about other people, but hero cap is definitely not an issue except in the early game. What i would like to see is hero rank increase instead. After like turn 55 i am making lords at near max level, but heroes at like 15-20. (High elf example). So a rank increase would be very helpful.
0rg4l0rg 10 Oct @ 3:41pm 
wanted to let you know that with this mod enabled i'm getting an extra selection tile in the race selection screen of a new immortal empires campaign. it has the background of beastmen but no title. when clicked, all it states is that there's a single spearman unit. If i click "start campaign" it automatically fails and freezes the game.

99% sure it's this mod. it's easy to ignore but it is also a small detail that's been bothering me since i start a new campaign so often.

cheers, thanks for your work. great stuff otherwise.
Lahco0309 4 Oct @ 9:22pm 
I have a question. Is there any way to give ideas of next mods to make compatible with this expantion to the skills. There are some new mods like Erengrad and Legion of Greed which would be nice to have some compability so they benefit from this
与混沌卵左艾一整天 30 Sep @ 3:03am 
It would be great to add support for SFO, as there are currently no SFO submods in the Steam Workshop.
Portnoon#451_CVI 28 Sep @ 4:08pm 
yeah,true.
That apears to be another mod's problem.
But I don't get it, cuz it doesn't do anything to skill tree.
XD
Some_One_Else  [author] 28 Sep @ 1:54pm 
@Portnoon
The skill "Followin' Da Plan" is showing up in the first row without issue for me. You may want to check if any of your other mods includes something like a skill point dump.
Portnoon#451_CVI 26 Sep @ 2:45pm 
It apears 'Followin' Da Plan' does not show up for Orc Warboss' skill tree when I start with Iron Claw.
Tried resub,didn't work, and since this is the only mod of mine meddle with lords skill tree, I think it needs to be fixed, sir.
And most importantly, thank you for your hard work!
ChopChop 25 Sep @ 12:54pm 
Your error is caused by the fact i deleted my submod that is now fully integrated in this mod (not required anymore). If you cannot load the campaign clicl "enable all saves" in the Saved Games window and then press OK LOAD and continue your game
Ayakuri 25 Sep @ 12:43pm 
Since the last updated of this mod I get following message:
!!!!!The_PatchHammer_Addon_ELS_SomeOneElse is not installed. Already tried to unsubscribe and resubscribe this mod
Vichechi 24 Sep @ 9:37am 
Is it compatible with sfo, YES!!!
Booka Flock! 23 Sep @ 9:34am 
You've fixed it all. :steamthumbsup: Thanks again! :steamhappy:
Some_One_Else  [author] 23 Sep @ 7:53am 
@Booka Flock!
I've made some adjustments, so please let me know if you have any further issues
以心换心 22 Sep @ 7:41pm 
Is it compatible with sfo?
Booka Flock! 21 Sep @ 11:36am 
Hi there. :] Been using your mod "Expanded Lord Skills" for a while now, and it's great, thank you a lot for that! <3

Only small issue I've encountered recently (hope I'm not repeating anything here):
After 6.3 I've started a Lizardmen Immortal Empires Campaign with Nakai, and it seems like his Saurus Oldblood Lords don't have your expanded skill trees, neither do his Red Crested Skink Chief Lords nor his Slann Mage-Priests (Light) (seems to be the only Slann variant not working).

I haven't tested the Slann for other factions, but all other generic lords work fine for all the other Lizardmen factions, just not for Nakai.

The issue persists after resubbing. I'm not using any other skill mods, but have also tried with all but this mod deactivated, to no avail.

Hope this helps, thank you for your efforts!
iTz Wraith 18 Sep @ 4:48pm 
Hey @Some_One_Else. Love the mod, it's an essential for every playthrough. Would it be possible for you to integrate the lords from LHEC? I love playing as Liandra Athinol, but she feels underwhelming compared to the lords added in by Mixu's etc.

Thanks :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2897366143&searchtext=lhec
Dakkaboy 13 Sep @ 5:12pm 
How do I add Graetor's Grandmasters and Ledgendary Grandmasters?
Some_One_Else  [author] 12 Sep @ 5:52pm 
@Chibromancien
You may want to try unsubscribing and resubscribing, or verify integrity of the game. My multiplayer group and I have not experienced this issue
Chibromancien 12 Sep @ 2:03pm 
hi , since you update the mod we encountering desync on immortal empire multiplayer
Ushabti 11 Sep @ 7:11pm 
Thank you!
Some_One_Else  [author] 11 Sep @ 3:45pm 
@Ushabti
I have added ammo skills for the lords in question. Please let me know if there are any issues
Ushabti 9 Sep @ 6:11am 
Hey Some_One_Else. Thank you for this mod! Heads up on the Missing Wood Elf Lore compatibility, they spellweavers that are added are missing the extra ammo skills.
Ordavion 7 Sep @ 7:35pm 
chrisgaming70 I had this problem as well. Also, those factions had no garrisons in their buildings. I have no idea what caused it.
Some_One_Else  [author] 3 Sep @ 3:52pm 
@chrisgaming70
This mod does not affect anything outside of Lord skills, so your issue likely originates elsewhere
chrisgaming70 3 Sep @ 1:34pm 
for some reason when playing the old world campaign map with this mod, some of the southern realm factions lose the icon they use.
Rustic "Kalessin" Citrus 2 Sep @ 11:30am 
THANK YOU SO MUCH! This saves sanity, mod list space, troubleshooting, organization, etc.
ChopChop 2 Sep @ 11:00am 
Thank you for the update :WH3_clasp:

@TALKOR try to resub and all will work :steamthumbsup:
TALKOR 2 Sep @ 4:33am 
The following mods cause a crash to the Database:
Faction Skills_Mod.pack
The first invalid database record is dust_skill_nyletoth_unique_2 in
table character_skill_nodes_tables
and pack file Faction_Skills_Mod.pack
The application will terminate now.
Solmyr 2 Sep @ 3:38am 
FYI, this mod seems to work fine together with Singe's Lord Skills (which adds some thematic unit-buffing skills to various legendary lords). From my testing, all the added skills from both mods show up without overwriting each other. You may want to use some kind of mod that adds more skill points, since that is a LOT of additional skills.
Some_One_Else  [author] 16 Aug @ 11:26am 
@Kierara
It should work just fine with that mod. I use it as well, unless I am mistaken. This mod only affects lords, not heroes
Kierara 23 Jul @ 6:22pm 
Hi, does this work with expended hero skill trees? I know it effects skill trees, I don't know if this only effects the lord skill tree or all skill trees.
Some_One_Else  [author] 23 Jul @ 7:18am 
@Morgul
It was on the wrong row, but that should be fixed now. Thanks for letting me know
Morgul 23 Jul @ 1:30am 
Is it normal that the Fay Enchantress has nothing after Arcane Conduit arrow ?
Some_One_Else  [author] 12 Jul @ 9:56am 
@AmmyAmmyAmmyAmmyAmmyAmmyAmmyAmmy
Thanks for letting me know. The issue should now be resolved
mother ostankya loses her starting spells with this mod on.
Some_One_Else  [author] 3 Jul @ 8:12am 
@Sargon
Is something not working? I don't see any tables as being out of date
Sargon 2 Jul @ 11:06pm 
We need update :steamsad:
subway_34 24 Jun @ 10:15am 
Any plans to add in SCM Might of the Maw?
a.henkler 13 Jun @ 6:08pm 
Any chance you will make a submod for the Sigmar's Heirs mod? Those Wizard Lords could use some more skills.
Videogamer40000 10 Jun @ 12:46am 
Can Boyars get their yellow line updated at some point? Currently it is missing a few additions as far as I understand.
TToKKang 1 Jun @ 1:19am 
Sorry, I'm just starting to learn mods and am having a bit of trouble. I'll leave the address when I'm ready...:steamfacepalm:
Some_One_Else  [author] 31 May @ 11:15am 
@TToKKang
Of course! Go crazy. If you let me know once you have finished, I can post a link to it above as well
TToKKang 30 May @ 11:15pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
Jo By' Din 3 Apr @ 3:41pm 
Noticed an overlap with Singe's lord skills for Markus Wulfhart. His personal ranged skills hide some of Singe's skills for him.
Some_One_Else  [author] 28 Mar @ 11:05am 
@ChopChop
Interesting. I shall have to see if I can break it in testing as well. I'm still getting crushed at work though, so I'm falling massively behind on my mods (I still haven't added my new Ogre camp skills)
ChopChop 28 Mar @ 9:55am 
no worries, now after 6.1 Kairos end skill on the magic line is:

wh3_main_skill_node_tze_kairos_magic_2_5 :steamthumbsup:
Some_One_Else  [author] 28 Mar @ 9:41am 
@ChopChop
Thanks for the heads up! I believe that I addressed this issue with my first patch update though. (The skill node changed name from wh3_main_skill_node_tze_kairos_magic_1_4_1 to wh3_main_skill_node_tze_kairos_magic_1_4, if I remember correctly)