tModLoader

tModLoader

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Update: 14 Sep, 2022 @ 3:05pm

Version 0.8.3 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/1-4-beta-nexperience-mod-leveling-mod-for-terraria.83122/
Added support to Clicker Class.
Banners now increases exp acquired from monsters in it by 10%.
Fixed issue where your character was stronger than should on Regular RPG Mode.
Town Npcs will now have their level scaled based on biome maximum level, or strongest foe in the world.
Fixed an issue where anti overflow measure script wasn't working correctly.
Fixed a bug where the level up text wasn't showing up.
Added Rare Candy as a very rare item to be found in the world.

Update: 27 Aug, 2022 @ 3:29pm

Version v0.8.2.1 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/1-4-beta-nexperience-mod-leveling-mod-for-terraria.83122/
Fixed issue where monster health weren't being affected by game mode changes.
Negative exp percentage will now be shown correctly.

Update: 27 Aug, 2022 @ 11:23am

Version v0.8.2 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/1-4-beta-nexperience-mod-leveling-mod-for-terraria.83122/
Added missing homepage infos.
Removed extra status point acquired from Regular RPG Mode.
=> Your status points will be resetted upon entering the game.
Added a temporary Respec Status button to the Status Window.
=> It will be in the same place the Spend Points button is.
=> Be careful not to accidentally click it.
Fixed issue where the mod wasn't scaling status correctly with biome.
Changed how status points are invested, to see if fixes the bug of not being able to spend points on it.
=> Let me know if the issue is gone for you.

Update: 26 Aug, 2022 @ 3:27pm

Version v0.8.1 has been published to Stable learn more @
Changed how exp acquired is displayed on the pop up, to do justice with the exp rate setting.
Food buffs will now let you know that they increase exp percentage.
Zombies will no longer drop tombstones when you have the tombstone dropping setting disabled.
Changed how status scaling works for npc, to avoid shifting status npcs from having their weaker status on different form.
Town npcs will no longer count towards biome level cap upscaling.
Fixed issue where projectiles fired by npcs weren't getting damage scale.

Update: 25 Aug, 2022 @ 7:29pm

Fixed issue where you needed magnifying glasses to see the icon.

Update: 25 Aug, 2022 @ 7:19pm

init commit