tModLoader

tModLoader

N Experience
Showing 11-20 of 36 entries
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Update: 7 Jun, 2024 @ 8:37pm

Fixed a issue where the npcs stats were stacking whenever their stats are updated.
=> That caused town npcs to be... Extremelly reliable...
=> Also could cause a issue with some monsters being stroger than should (untested).

Update: 17 May, 2024 @ 11:40am

Hardcore RPG Mode reimplemented.
Added tile destruction exp reward to the mod.
=> Only Regular RPG and Hardcore RPG modes have it.
=> Destroying certain tiles on those game modes will reward you with exp.
Town npc should now be at an acceptable level depending on progress.
Reworked the game mode change interface.
Changed how the stats are displayed, and also added actual buttons with tooltips for stat changing.

Update: 19 Feb, 2024 @ 5:11pm

Changed how the health regeneration and depletion works.
=> This time it shouldn't cause the anomaly of the health plummeting.

Update: 17 Jan, 2024 @ 6:51pm

Your health can no longer go negative when debuffs lower your health faster.
- Free Mode
*- Added missing max exp calculation to Free Mode.
Weekend Exp reimplemented.
* You'll get 30% more exp during weekends.

Update: 8 Jan, 2024 @ 3:01pm

Free Mode
- Fixed issue where monsters health were being multiplied twice.
- Added some script to avoid monsters stats from overflowing.
- Player health should now be calculated correctly.
- Defense gain per level should now matter.
- Experience percentages and exp gain percentages should now be displayed correctly based on your character rank.
-> Exp value actually will still use the level value, instead of 10 levels value.
- Level Up! text will now only be shown after you passed 10 levels, instead of 1.
Regular RPG Mode
- Tweaked how health and mana increase work for player character. Will also avoid overflow.
Mod
- Added "LevelChangeFactor" to game mode settings.
-> Setting it to a value under 1, will let the mod know that a division of levels equals 1 level gain.
-> For example, on Free Mode, that value is set to 0.1, which means each 10 levels gain means you gain 1 level up.

Update: 26 Oct, 2023 @ 11:55am

Fixed a problem where monsters spawned from another creature would spawn with ascending broken status.

Update: 2 Oct, 2023 @ 9:58am

Fixed a potential issue where projectiles spawned not via npcs could cause damage when shouldn't.
Implemented some health regeneration support.
=> Actually, even debuffs will hurt too.

Update: 20 Sep, 2023 @ 9:38am

Version 0.8.9 has been published to Stable (v2023.6) learn more @ https://forums.terraria.org/index.php?threads/1-4-beta-nexperience-mod-leveling-mod-for-terraria.83122/
Pre hardmode monsters will no longer benefit from hardmode status boosts on pre hardmode.
Nerfed the price of the Super Healing Potion.
Changed how monsters status multipliers are calculated, to happen at the same time level is checked (monster spawns).
Monster health is no longer recalculated every frame. It will be calculated when the monster spawns.
=> There are hooks for Npc Health Multiplication and Sum. Use those to change monster health.
Regular RPG Mode
=> Maximum Summon Count increase is now affected by total Charisma points you've got, instead of effective.
=> => That means you'll no longer lose summons if your effective charisma points are reduced.

Update: 16 Aug, 2023 @ 10:53am

Version 0.8.8.1 has been published to Stable (v2023.6) learn more @ https://forums.terraria.org/index.php?threads/1-4-beta-nexperience-mod-leveling-mod-for-terraria.83122/
Pre hardmode monsters will no longer benefit from hardmode status boosts on pre hardmode.

Update: 16 Aug, 2023 @ 6:57am

Version 0.8.8 has been published to Stable (v2023.6) learn more @ https://forums.terraria.org/index.php?threads/1-4-beta-nexperience-mod-leveling-mod-for-terraria.83122/
Free Mode:
=> Added status to spend points on.
=> The statuses gained some changes on how their bonus works, compared to 1.3 version of the mod:
=> => Damage increasing status, will now increase damage by an additional of 10%, instead of 100%.
=> => Health increasing status will now increase health by an additional of 10 per point, instead of 1 per point.
Returned a good number of mod settings.