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Not class leveling.
Adjust how much Health / Mana / Defense / Damage boosts you get per level? As well as how much Health / Mana you start off with?
Adjust how much of a boost you get via stat points? Like Health, Defense, Melee, Range, Magic, etc. damage.
Adjust Enemy/Boss scaling for their Health / Damage / Defense?
Maybe if they're spawned some other place other than npc AI.
Radiant... I think is healing, right? Might be affected by magic stats.
The update bringing the option to disable exp gain from breaking tiles came few days ago.
Check the mod Server Settings to disable that.
Maybe would require making a different version of the mod but with the Japanese translation set by default.
But even if that was the case, would need someone to translate the mod to Japanese. Beside my nickname is in Japanese, I actually don't know the language, so I can't help much with that.
I played with the Calamity mod "Healer and Bard class" and this mod activates the Thorium mod. Seems like that Thorium breaks level / experience mods. Unchecked it and now it works fine :)
If you play with Biome Level cap, the character level will be capped to biome max level, if your character level is higher than biome level, and there is no monster nearby that's higher leveled (it will take that monster level if it's higher than biome level, but lower than yours, or simply use your current level if you're under the cap level).
That can be turned off on the mod settings.
Probably best to not make the buttons of confirming being on the same place.
Beside I willl also need to see how I can solve that many other mods interfaces on same place issue.
man I miss N-Terraria.
Other mod npcs wont actually have a level set, and mob biomes wont either for now, but they will spawn with the level range of the biome they spawned from.
Definitely there's something odd there.
I'll have to check that out monday.
I will check that out by the way. Does touch damage actually hurt, or is it 1 too?
Also, what game mode?