tModLoader

tModLoader

N Experience
164 Comments
Bandera 4 Jun @ 7:38pm 
too easy
なかの31  [author] 22 Jan @ 10:02am 
No. This is N Terraria's Leveling system, or at least for character.
Not class leveling.
LegendaryX 22 Jan @ 7:27am 
Is this NTerraria mod?
なかの31  [author] 16 Nov, 2024 @ 10:42am 
Unless you mod in a new game mode, not really possible.
SonicX8000 16 Nov, 2024 @ 10:39am 
A few questions, is it possible to...

Adjust how much Health / Mana / Defense / Damage boosts you get per level? As well as how much Health / Mana you start off with?

Adjust how much of a boost you get via stat points? Like Health, Defense, Melee, Range, Magic, etc. damage.

Adjust Enemy/Boss scaling for their Health / Damage / Defense?
Tyhond 10 Nov, 2024 @ 2:19pm 
I did use Summons to summon them manually in order to test them. To be fair, AnRPG is also this scruffed too ToT I should probably just play the game normally
なかの31  [author] 10 Nov, 2024 @ 2:17pm 
Seems like somehow the damage of those projectiles aren't being altered.
Maybe if they're spawned some other place other than npc AI.
Tyhond 10 Nov, 2024 @ 2:04pm 
Also for some reason, when the enemy's level gets higher, their damage, usually Contact Damage gets boosted but some projectile (ex: Skeletron's skull projectile or Queen Bee's stinger projectile) does not increased in damage make it very underwhelming when being hit.
Tyhond 10 Nov, 2024 @ 11:39am 
That's unfortunate. If they're not bosses, they're not flagged as any kind of enemy? There's a mod where you have to "Constant Override" to change Infernum Mode Stats. What are they cooking in Infernum ToT
なかの31  [author] 10 Nov, 2024 @ 11:12am 
That's because Calamity Infernum Mode doesn't flag their bosses as bosses on Terraria.
Tyhond 10 Nov, 2024 @ 11:10am 
N Experience seemed to not be Compatible with Calamity Infernum Mode as it doesn't change the boss's stats from that mod.
なかの31  [author] 5 Nov, 2024 @ 10:16am 
Seems like something broke there.
Droid Down Under 5 Nov, 2024 @ 4:30am 
Was playing this multiplayer with a bunch of other mods, and the ice spike slimes are invisible and unkillable.
Yumiko_Ishida 22 Oct, 2024 @ 5:53pm 
This mod works so much better and is more balanced compared to AARPG mod, that one that adds so many crazy prefixes and suffixes to enemies etc. I want tit to support more content and classes going forward.
なかの31  [author] 22 Oct, 2024 @ 1:08pm 
Yeah, there's a point. I might have to review how the stats work sometime in this mod, to add extra support to modded bonuses.
Yumiko_Ishida 21 Oct, 2024 @ 8:52pm 
I also feel Bard class and its symphonic damage should increase with charisma mainly and maybe dexterity partially? You need hand dexterity to play instruments?
Yumiko_Ishida 21 Oct, 2024 @ 8:50pm 
radiant is the damage type that goes with the light/dark damage aspect of the class healing self others/health drain off enemies is part of it so yeah.
Yumiko_Ishida 21 Oct, 2024 @ 8:49pm 
I tried Intelligence and Wisdom and no effect so only level so far helps.
なかの31  [author] 21 Oct, 2024 @ 8:45pm 
I believe level increases generic damage, so all damages increases with it.
Radiant... I think is healing, right? Might be affected by magic stats.
Yumiko_Ishida 21 Oct, 2024 @ 8:38pm 
Doing some testing and seems even levels = + 1 damage for Radiant weapons in Thorium. So Level/2 = additional radiant damage? I tried strength Intelligence and even wisdom and a few other stats. Radiant, Symphonic and the throwing damage are their own types it seems.
なかの31  [author] 21 Oct, 2024 @ 1:35pm 
I did that already. But they are most likely streamlined to count as melee, ranged or magic damage (depends on how the class behaves).
Yumiko_Ishida 21 Oct, 2024 @ 11:47am 
Anyway to add support for classes like thrower, healer form thorium and classes in vitality and others from other mods? Maybe wisdom scales damage form healer and dexterity for thrower?
なかの31  [author] 16 Oct, 2024 @ 6:26pm 
Ah snap, I forgot to let you know, @Zent.
The update bringing the option to disable exp gain from breaking tiles came few days ago.
Check the mod Server Settings to disable that.
なかの31  [author] 9 Oct, 2024 @ 2:57pm 
I'll see to adding a option to disable that.
Zent 9 Oct, 2024 @ 2:06pm 
need a setting to disable EXP from breaking things/mining, I nerfed the exp to 25% and im still getting crazy levels really early/easily just by breaking life crystals and demon hearts, I don't want to be OP/level capped in a day
パイナップルよし子 23 Aug, 2024 @ 6:20am 
Thank you for your prompt reply. It seems difficult to translate into Japanese.
なかの31  [author] 23 Aug, 2024 @ 12:37am 
That's kinda complicated. I'm pretty sure Terraria PC supports Japanese language, but I don't think there's actual addition of it to the game (or at least isn't one of the selectable languages in the game, which is kind of weird).

Maybe would require making a different version of the mod but with the Japanese translation set by default.
But even if that was the case, would need someone to translate the mod to Japanese. Beside my nickname is in Japanese, I actually don't know the language, so I can't help much with that.
パイナップルよし子 22 Aug, 2024 @ 9:42pm 
I love this mod. Is there a way to make it Japanese?
Chaotic 7 Aug, 2024 @ 2:15pm 
I found my problem:
I played with the Calamity mod "Healer and Bard class" and this mod activates the Thorium mod. Seems like that Thorium breaks level / experience mods. Unchecked it and now it works fine :)
なかの31  [author] 7 Aug, 2024 @ 2:03pm 
Not actually a bug.
If you play with Biome Level cap, the character level will be capped to biome max level, if your character level is higher than biome level, and there is no monster nearby that's higher leveled (it will take that monster level if it's higher than biome level, but lower than yours, or simply use your current level if you're under the cap level).

That can be turned off on the mod settings.
Chaotic 7 Aug, 2024 @ 1:32pm 
My life keeps resetting after killing a monster. Is this a known bug?
なかの31  [author] 31 Jul, 2024 @ 3:36pm 
Done. Update should be landing anytime soon.
なかの31  [author] 31 Jul, 2024 @ 12:41pm 
I can add that. I'll try doing that later.
Probably best to not make the buttons of confirming being on the same place.

Beside I willl also need to see how I can solve that many other mods interfaces on same place issue.
Zauberin Stardreamer 31 Jul, 2024 @ 2:05am 
Would it be possible to add a "Confirm" dialog for the Respect option? The UI for this mod is placed in the same spot where cheat sheet and hero's mod place their toolbars, and several times I have clicked on one of the buttons, which opened up the Stats tab and immediately registered a click on Respec.
Krinos 22 May, 2024 @ 5:51pm 
I have been having issues with friendly npc townsfolk gaining 500 attack/defense each second, and it goes on forever. It seems to stop when n-exp and n-util is disabled.
なかの31  [author] 20 May, 2024 @ 1:36pm 
Not at the moment. I wonder if those mods have something handy I could use to change how those interfaces show up...
Yumiko_Ishida 20 May, 2024 @ 1:14pm 
can the stats and quests tabs be put somewhere else? I keep resetting my stats using cheat and hero mod when I use them to place copied housing and the like.
momaiblaze 18 May, 2024 @ 5:15pm 
back from the DC, so about that mana cap...
なかの31  [author] 10 May, 2024 @ 12:37pm 
N Experience is a fraction of N Terraria. It adds the leveling system from the mod.
Local Snorlax 9 May, 2024 @ 4:23pm 
Is it 'N experience' cuz its based off of N-Terraria?

man I miss N-Terraria.
なかの31  [author] 16 Jan, 2024 @ 5:55pm 
I will have to check that out too.
BRACK/MOUTH 16 Jan, 2024 @ 5:03pm 
brack is back. Clown bombs are doing 1 damage to me. Clowns themselves and Chattering Teeth do correct damage tho
VampSceneQueen616_FHD 15 Jan, 2024 @ 9:55am 
alright thanks for the info!
なかの31  [author] 15 Jan, 2024 @ 9:39am 
If the mod damages are recognized as variants of vanilla Terraria damages, then probably will work. Beside, I don't remember people complaining about mods like thorium having the damage not scale, so I believe it works.

Other mod npcs wont actually have a level set, and mob biomes wont either for now, but they will spawn with the level range of the biome they spawned from.
VampSceneQueen616_FHD 15 Jan, 2024 @ 9:35am 
Does this mod work well with content mods as long as they have the vanilla based damage and classes such as summoner, mage, warrior, and ranger. I'm thinking of integrating this mod with mods like thorium or like consolaria, does this mod automatically give levels to each enemy, or is it all done by hand with each vanilla enemy?
なかの31  [author] 13 Jan, 2024 @ 8:00pm 
Hm, it's odd. The nails were actually supposed to inherit the damage from the Nailhead.
Definitely there's something odd there.

I'll have to check that out monday.
BRACK/MOUTH 13 Jan, 2024 @ 7:58pm 
oh oops, and no biome level caps
BRACK/MOUTH 13 Jan, 2024 @ 7:55pm 
Nailhead himself does proper contact damage, over half my 4.5k health. im in what i guess ill just call custom mode? infinte levelling, npcs are all my level, normal exp rate, blah blah
なかの31  [author] 13 Jan, 2024 @ 7:52pm 
They probably are. At least they aren't one shotting with the nails.
I will check that out by the way. Does touch damage actually hurt, or is it 1 too?

Also, what game mode?
BRACK/MOUTH 13 Jan, 2024 @ 7:47pm 
comin in w/ another thing. Nailhead's nails are doing 1 damage while i have 310 defense, i think theyre missing damage scaling or smth.