Project Zomboid
Toxic Zones STALKER version
กำลังแสดง 1-10 จาก 18 รายการ
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อัปเดต: 10 มี.ค. 2023 @ 9: 26am

-Fixed sync of sandbox values.

อัปเดต: 10 มี.ค. 2023 @ 8: 41am

-Fixed wrong sandbox option default value.

อัปเดต: 9 มี.ค. 2023 @ 11: 54am

-Added sandbox options to control mask filter duration, toxic zone damage and Geiger Counter detection range (Sponsored by Akari).

อัปเดต: 8 มี.ค. 2023 @ 8: 12am

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

อัปเดต: 11 ก.ย. 2022 @ 2: 18pm

-Internal code redone to avoid performance issues, add or remove a zone to restart the system in your server (if any zone isn't working properly delete and create it again).
-Re-added green screen effect when inside a toxic zone.
-Added helmets from STALKER Armor Pack to the list of protective gear.
-Added recipes to convert masks from Survivor Zombie mod into STALKER Armor Pack masks.
-Geiger Counter now detects zones from one extra tile away.

อัปเดต: 31 ส.ค. 2022 @ 8: 37am

Reverted to investigate FPS issues in MP.

อัปเดต: 31 ส.ค. 2022 @ 8: 13am

-More changes to hopefully fix FPS drops.

อัปเดต: 31 ส.ค. 2022 @ 7: 41am

-Improved visual overlay code to fix FPS drops.

อัปเดต: 30 ส.ค. 2022 @ 3: 19pm

-Added green fog effect to the screen.

อัปเดต: 28 ส.ค. 2022 @ 7: 19am

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.