Project Zomboid

Project Zomboid

Toxic Zones STALKER version
Viser 1–10 av 18 bidrag
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Oppdatering: 10. mars 2023 @ 9.26

-Fixed sync of sandbox values.

Oppdatering: 10. mars 2023 @ 8.41

-Fixed wrong sandbox option default value.

Oppdatering: 9. mars 2023 @ 11.54

-Added sandbox options to control mask filter duration, toxic zone damage and Geiger Counter detection range (Sponsored by Akari).

Oppdatering: 8. mars 2023 @ 8.12

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Oppdatering: 11. sep. 2022 @ 14.18

-Internal code redone to avoid performance issues, add or remove a zone to restart the system in your server (if any zone isn't working properly delete and create it again).
-Re-added green screen effect when inside a toxic zone.
-Added helmets from STALKER Armor Pack to the list of protective gear.
-Added recipes to convert masks from Survivor Zombie mod into STALKER Armor Pack masks.
-Geiger Counter now detects zones from one extra tile away.

Oppdatering: 31. aug. 2022 @ 8.37

Reverted to investigate FPS issues in MP.

Oppdatering: 31. aug. 2022 @ 8.13

-More changes to hopefully fix FPS drops.

Oppdatering: 31. aug. 2022 @ 7.41

-Improved visual overlay code to fix FPS drops.

Oppdatering: 30. aug. 2022 @ 15.19

-Added green fog effect to the screen.

Oppdatering: 28. aug. 2022 @ 7.19

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.