Project Zomboid

Project Zomboid

Toxic Zones STALKER version
Mostrando 1-10 de 18 aportaciones
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Actualización: 10 MAR 2023 a las 9:26

-Fixed sync of sandbox values.

Actualización: 10 MAR 2023 a las 8:41

-Fixed wrong sandbox option default value.

Actualización: 9 MAR 2023 a las 11:54

-Added sandbox options to control mask filter duration, toxic zone damage and Geiger Counter detection range (Sponsored by Akari).

Actualización: 8 MAR 2023 a las 8:12

-Changed overriding method for ISAdminPanelUI.lua to improve compatibility with other mods.

Actualización: 11 SEP 2022 a las 14:18

-Internal code redone to avoid performance issues, add or remove a zone to restart the system in your server (if any zone isn't working properly delete and create it again).
-Re-added green screen effect when inside a toxic zone.
-Added helmets from STALKER Armor Pack to the list of protective gear.
-Added recipes to convert masks from Survivor Zombie mod into STALKER Armor Pack masks.
-Geiger Counter now detects zones from one extra tile away.

Actualización: 31 AGO 2022 a las 8:37

Reverted to investigate FPS issues in MP.

Actualización: 31 AGO 2022 a las 8:13

-More changes to hopefully fix FPS drops.

Actualización: 31 AGO 2022 a las 7:41

-Improved visual overlay code to fix FPS drops.

Actualización: 30 AGO 2022 a las 15:19

-Added green fog effect to the screen.

Actualización: 28 AGO 2022 a las 7:19

-Geiger Counter now only works if kept in the main inventory (use bags to "turn it off").
-Geiger Counter's sound volume reduced from 60% to 20%.