XCOM 2
Pet Rock Perk Pack
Viser 81–90 av 93 bidrag
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Oppdatering: 10. feb. 2023 @ 21.37

Fixes to High Card, Joker, and Royal Flush.. Template error that made some abilities not show up

Oppdatering: 9. feb. 2023 @ 20.53

Tedster found my problem with getting holotargeter, shield, and rocket launcher to work... it was a typo. So those are added back into jack of all trades, wild card, high card, joker, and royal flush.

Oppdatering: 6. feb. 2023 @ 17.04

Localization fixes for Jack Of All Trades, High Card, Joker, and Royal Flush... forgot to include vektor rifle in the localization.

Oppdatering: 3. feb. 2023 @ 11.42

Added: Jack of All Trades, Wild Card, High Card, Joker, and Royal Flush.

They are abilities that grant additional abilities based of equipped weapons

Things to do: Figure out shield/rocket launcher because they didnt work with this code for some reason.

Oppdatering: 27. des. 2022 @ 17.34

Fix for Perfected Guard, should work but didn't have time to test it, was a small typo

Oppdatering: 7. des. 2022 @ 2.15

Added Tactical Movement and Perfected Guard

Tactical Movement is old Perfect Plan, Failsafe + Parkour

Perfected Guard makes the first guard action you use per turn a free action. Make sure to use this before other action granting things as i noticed if you do things in certain orders with other action granting things it wont proc.

Oppdatering: 8. nov. 2022 @ 21.57

Added PRGrenadier, it grants a grenade slot and thats it.

Oppdatering: 20. okt. 2022 @ 3.32

added a bunch of abilities that combine and interact with mitzrutis bullet arts for an upcoming rework to the pet rock class pack

Oppdatering: 19. okt. 2022 @ 21.44

Added Hastened Resolve, Its Protect and Serve but actually works with One For All.

Oppdatering: 19. sep. 2022 @ 4.00

Added Marauders Rage, It combines Infighter, Brawler, and Steadfast