XCOM 2
Pet Rock Perk Pack
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Update: 10 feb 2023 om 21:37

Fixes to High Card, Joker, and Royal Flush.. Template error that made some abilities not show up

Update: 9 feb 2023 om 20:53

Tedster found my problem with getting holotargeter, shield, and rocket launcher to work... it was a typo. So those are added back into jack of all trades, wild card, high card, joker, and royal flush.

Update: 6 feb 2023 om 17:04

Localization fixes for Jack Of All Trades, High Card, Joker, and Royal Flush... forgot to include vektor rifle in the localization.

Update: 3 feb 2023 om 11:42

Added: Jack of All Trades, Wild Card, High Card, Joker, and Royal Flush.

They are abilities that grant additional abilities based of equipped weapons

Things to do: Figure out shield/rocket launcher because they didnt work with this code for some reason.

Update: 27 dec 2022 om 17:34

Fix for Perfected Guard, should work but didn't have time to test it, was a small typo

Update: 7 dec 2022 om 2:15

Added Tactical Movement and Perfected Guard

Tactical Movement is old Perfect Plan, Failsafe + Parkour

Perfected Guard makes the first guard action you use per turn a free action. Make sure to use this before other action granting things as i noticed if you do things in certain orders with other action granting things it wont proc.

Update: 8 nov 2022 om 21:57

Added PRGrenadier, it grants a grenade slot and thats it.

Update: 20 okt 2022 om 3:32

added a bunch of abilities that combine and interact with mitzrutis bullet arts for an upcoming rework to the pet rock class pack

Update: 19 okt 2022 om 21:44

Added Hastened Resolve, Its Protect and Serve but actually works with One For All.

Update: 19 sep 2022 om 4:00

Added Marauders Rage, It combines Infighter, Brawler, and Steadfast