Crusader Kings III

Crusader Kings III

Historic Invasions
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更新:2022年10月5日 @ 10時31分

### Version 1.18.4
# localization fixes

更新:2022年10月5日 @ 8時09分

### Version 1.18.3
# Anushtiginid: greatly expanded dynasty tree
# Yelü: expanded dynasty tree
# fixed some old piece of code that most likely hasn't been working since v1.0
# invaders now gain dread while receiving their special title instead of immediately after spawning (landless character can't have dread)
# Timurid: fixed an error.log entry if Timur occupies a county with 0 development
# Ghurid: doesn't spawn landless any more; instead it now tries to pick an existing landed dynasty member to become the invader and only spawns a new one as a fallback (see: Rurikid / Chola / Keita mechanics)
# Ghurid: now conquers Makran; Anushtiginid: no longer conquers Makran

更新:2022年10月4日 @ 10時37分

### Version 1.18.2
# Rurikid, Chola, Keita: Now only pick a landed dynasty member as story owner if their capital county is located within a certain region (event.0001) to prevent invaders from appearing across the map.
# Reworked the starting locations and mechanics of the following stories: Timurid, Fatimid, Ghaznavid, Seljuk, Ziyarid, Almoravid, Ludolfinger, Jannabid, Terteroba, Rurikid, Chola, Anushtiginid, Yelü, Ottoman, Keita
# event.0001 now won't trigger the invasion that year if every county within a defined starting region is player controlled
# when picking a starting location for the invader, the script now primarily checks for duchies that are fully AI controlled; if it can't find any, it'll start choosing from duchies that are partly AI controlled. if it still can't find a valid starting location, it chooses a random county as a fallback - though since event.0001 accounts for that, it should never be triggered (unless a player uses console commands to spawn invaders).
# the following stories still spawn with random counties: Ayyubid [coup], Almohad [coup]
# the counties they receive have their control set to 100 and their garrisons refilled
# invaders now immediately gain access to their modifiers (only relevant to landless invaders)
# invaders now spawn with a physician
# script: collapsed separate servant spawn effects into one
# script: collapsed separate title spawn effects into one (exceptions: Ayyubid [coup], Almohad [coup], Ludolfinger [title might already be created], Vlaanderen [troops need to be tied to war scope])
# Ottoman: dynasty relation bugfix if certain conditions were not met

更新:2022年10月2日 @ 9時56分

### Version 1.18.1
# Vlaanderen: hopefully actually fixed the cadet branch issue (sometimes, the invader fails to create a cadet branch and instead renames the entire dynasty)

更新:2022年10月2日 @ 8時22分

### Version 1.18.0
# added periodic Turkish migrations into Asia Minor and Persia (1080+)
# Ludolfinger, Rurikid, Chola & Keita stories no longer force a war on story setup if an existing player-controlled character was picked as story owner
# Ludolfinger: slightly adjusted modded decision to restore the HRE (and made its localization prettier)
# Vlaanderen: fixed an edge case where the 4th crusade would fail to shatter the Byzantine Empire
# Vlaanderen: added decision to reclaim the Byzantine Empire if it has de jure land and you control a certain percent of its territories
# Ottoman: added decision to renovate Constantinople
# adjusted vanilla decision "become_saoshyant_decision" again to only check for any empire title

更新:2022年10月1日 @ 2時49分

### Version 1.17.2
# added buffs to every character modifier
# Ghurid: changed de jure integration of the local empire title
# Anushtiginid: added Makran to their conquest region
# Ottoman: fixed story not triggering

更新:2022年9月30日 @ 14時59分

### Version 1.17.1
# added decisions to form Turkish Beyliks in Asia Minor; can be disabled in game rules
# flavorization: certain titles are now called "Beylik" instead of "Kingdom"
# landless invaders use a slightly modified CB that disables white peace
# further adjusted vanilla decision "become_saoshyant_decision" to include the Ilkhanate, which gains de jure land since 1.7

更新:2022年9月30日 @ 10時26分

### Version 1.17.0
# added Keita invasion (Mali, 1230)
# buffed plot armor
# Almohad: disabled special death on action; since they now belong to the same dynasty, game overs no longer need to prevented for players after the first succession. They still own two separate stories though, just in case I can later think of a better solution.
# Vlaanderen: if the 4th crusade succeeds and Rûm never formed, Cappadocia will now be spawned instead of Eretnid (Pontus is the fallback for old saves)
# Ottoman: removed Armenia from their conquests (second game rule) so they don't clash with the Timurids

更新:2022年9月25日 @ 3時50分

### Version 1.16.1
# kingdom of Rûm now remains part of Byzantium / Nikaea instead of becoming part of Persia
# Timurid: now checks for the end of the Mongol story instead of the break-up of the Mongol Empire (since it doesn't always trigger)
# Seljuk: Rûm invader starts off with slightly more troops
# Ayyubids: can now fully merge de jure land with the Arabian Empire
# Ghurid: the Delhi empire is now colored similarly to the empire of Rajastan instead of being green
# Anushtiginid: spawn with more troops
# Ottoman: can only appear after the Mongol story has ended

更新:2022年9月25日 @ 1時29分

### Version 1.16.0
# added Ottoman Empire (1299 - 1453 / 1683)
# fixed "become_saoshyant_decision" being impossible to take
# added peacemaker perk to landless invaders (Ghurid, Vlaanderen, Teutonic Order, Livonian Order)
# added unique trait for Suleiman Seljuk (first sultan of Rûm) so I can more reliably find him in script
# Vlaanderen: fixed event after reclaiming Constantinople / Nikaea