Crusader Kings III

Crusader Kings III

Historic Invasions
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Mis à jour le : 30 juil. 2023 à 8h47

### Version 1.32.5
# bookmarked important characters to global variables so they can be identified even after their death
# Seljuk Rûm: reworked the script that picks Suleiman
# Ottoman: reworked the script that scopes to Suleiman
# Borjigin: the script automatically cleans up the de facto vassal structure of Mongol successor states
# Borjigin: should now produce cleaner succession borders
# Borjigin: Mongol successor states can no longer immediately attack each other
# Borjigin: old characters are less likely to be picked as rulers of successor states
# Borjigin: Mongol successor states will no longer consider Catholicism or Orthodoxy when converting to a reformed faith
# Borjigin: made Blue Horde coat of arms less bright and renamed the title to "Blue Horde" to fit in with the rest of the naming scheme

Mis à jour le : 29 juil. 2023 à 15h30

### Version 1.32.4
# Fatimid: delayed k_jerusalem naturally drifting into k_egypt
# Almoravid, Almohad: fixed wrong scopes in story effect
# added missing accolade effects to CBs

Mis à jour le : 27 juil. 2023 à 9h25

### Version 1.32.3
# Borjigin: their first war now targets the "start" instead of "total" region
# Borjigin: if high partition can't be enacted, regular partition will try to replace confederate partition as a fallback
# increased vassal limit granted by Plot Armor, because the Mongols would end up with way too many vassals
# added a trigger to make sure that the player can't go back to their previously played character if said character has become an unplayable character (e.g. a rebublic type government)
# localization changes

Mis à jour le : 24 juil. 2023 à 15h02

### Version 1.32.2
# Nomads: fixed the previous bug again; this time the script won't potentially encounter the same issue after spawning in Eldiguz

Mis à jour le : 24 juil. 2023 à 14h19

### Version 1.32.1
# Nomads: fixed a bug that caused the script to pick the very first nomad over and over again (even if they were landed) instead of spawning in new nomads

Mis à jour le : 24 juil. 2023 à 9h07

### Version 1.32.0
# added Borjigin invasion (1206), a rework of the base game Mongol invasion
# added follow up conquests to the Golden Horde and Ilkhanate if possible
# added splintering of the Golden Horde and a decision to restore the empire afterwards
# Changed how the base game rule "mongol_invasion" works: default = modded invasion, random = base game invasion, never = no Mongol invasion. The localization was changed to reflect that. The random Mongol invasion setting has as a result been disabled because it didn't play nice with the rest of the mod.
# Edited 'mongol_realm_invasion_war' to make it unavailable to characters with the Plot Armor modifier. This was done to prevent the modded Mongol invasion from going a little too crazy.
# moved trait localizations to their own centralized file
# For the purpose of ending an invasion early, losing a war will now only uptick the progress counter if the defender has a realm size of at least 3 counties. This is to prevent invasions from ending after failing to siege several one province minors in time.
# fixed localization errors
# all invasions may now only trigger within a time frame of 100 years, after that, the requirements of the on_action will no longer be checked. This may have a miniscule positive impact on performance?
# ALL_FALSE -> NOR
# story effect that refills the invader's coffers has been moved from the war declaration to the maintenance effect group. no functional change except that it triggers less often now.
# vassals of invaders are now unlikely to start indpendence or dissolution factions
# Seljuk Rûm: Cilicia now properly retains all vassals after breaking free from the Byzantine Empire
# Vivar: due to thousands error.log entries caused by base game events that try to move El Cid back into the character pool, Rodrigo's invasion will again use a newly spawned character instead of making use of the one who exists at game start.
# Piast: slightly lowered their event troop numbers
# added a decision to return to playing as your previous character within one month, just in case someone clicks such an event option by accident.
# added debug decision to trigger the base game Mongol invasion
# added debug decision to trigger the base game Almohad invasion

Mis à jour le : 15 juil. 2023 à 14h32

### Version 1.31.0
# added Eldiguz, Atabeg of Azerbaijan (1136). If the de jure empire of Azerbaijan is created, Eldiguz will spawn as a nomad and offer vassalization under threat of war. Otherwise, they will appear on the map and start conquering.
# Nomads: condensed some effects to make the tooltips less busy
# fixed error.log spam when reading through the invader submission decision

Mis à jour le : 7 juil. 2023 à 16h50

### Version 1.30.11
# Nomads: since the adventurers only ask for one county, the option to sell that one county is now more intuitively placed at the very top
# Nomads: if a count's or duke's vassal contract protects them from title revocation, then their titles may not be sold to a nomad by their liege (sub-vassals of dukes are ignored for simplicity)
# Nomads: if the liege gives in and sells land to a Nomad, the previous holder will be upset and receive pressed claims on the lost titles
# Nomads: lieges are less likely to sell entire duchies, lieges in general are more likely to go to war
# Nomads: if you sell a duchy, you will no longer receive 300g, but instead 75g for every sold county
# generally lowered the amount of men at arms invaders receive
# a good number of invasions now receive one fewer army regiments past their first ruler
# fixed localization errors

Mis à jour le : 30 juin 2023 à 9h02

### Version 1.30.10
# accounted for "accolade_attacker_war_end_glory_gain_med_effect"
# fixed some triggers
# modernized old effect structures, especially casus belli effects

Mis à jour le : 29 juin 2023 à 7h49

### Version 1.30.9
# Ludolfinger: changed HRE de jure shift effect to also shift Sardinia out of the ERE, also added Culture Expanded compatibility