Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere
Menampilkan21-30 dari 49 kiriman
< 1  2  3  4  5 >
Pembaruan: 6 Mar 2024 @ 10:07am

1.5.3

Some, but not all changes will be applied to current saves. New games must be made to access the new region & capital buff

Additions
Added Hipponion in southern Italy a region I didn't notice when updating to Kirsi's Bigger Map
Added Indian portraits courtesy of Solon de Atenas
All regions in the map are now set up for unit recruitment variation (units retrained in any region will have ethnicities respective to the region)
Added a boatload of character names for Arab and Berber factions
Added more names for Celtic factions, as well as more names for Iberian factions
Added more Phoenician names for Carthage

Changes
Increased upkeep of Desert Axemen, Desert Archers, Desert Hillmen, and Mountain slingers
German Spear Warband use shield wall ability instead of phalanx
Nubian Spearmen only recruitable in Egypt and eastern Africa
Nerfed Italian Swordsmen & Italian Hoplites

Added a population decline debuff to core settlement building, to simulate city development
Removed population decline from city walls
Reworked building prices to reflect map size. City upgrades, ports, roads, and walls are more expensive compared to the rest of the buildings. More thought should be put into what you build, rather than just spamming the construction queue
Ports and roads give additional trade and tax income
Increased income from mines
Ports take longer to build
All Greek factions can now construct any Greek temple

Buffed all Roman capital regions, with Principes and Triarii being able to be recruited early on, as well as a population growth bonus

Reworked starting position for Thrace

All factions playable on the campaign are now playable in custom battles

Fixes
Fixed hoplites not using their secondary weapons
Fixed Horn of Africa settlements not having garrisons
Fixed new regions in Italy not having 'italy' hidden resource
Fixed Nuragic units being able to be used by slave faction
Fixed Cavalry Auxilia not being able to be recruited pre-Marian
Fixed Scordisci faction causing a crash if defeated

Pembaruan: 24 Feb 2024 @ 3:56pm

1.5.2

Fixes
Fixed broken unit descriptions for new units

Pembaruan: 24 Feb 2024 @ 3:26pm

1.5.1

Additions
New desert-based unit roster for Arabian factions (including Nabataeans), replacing their old roster
Added a handful of new character names

Changes
Arabian factions can now use construct city barracks
Eastern factions can now construct sewers and baths
Greek and eastern factions can now construct tier 4 farms
A few adjustments to descr_strat
Roman factions available in custom battle once more

Fixes
Gave Thebes and Thessaly hidden resources for their unique units
Removed chosen swordsmen from Galatians
Removed Magadha Empire from playable factions
Removed slave and unified Romans from being playable in custom battles

Pembaruan: 23 Feb 2024 @ 5:01pm

1.5.0

The update you've all been waiting for. Kinda. No new factions yet. This is just an update pushing out what I have so far.

WARNING: THIS UPDATE CHANGES THE MAP TO KIRSI'S BIGGER MAP. CONSIDER ALL YOUR PREVIOUS SAVES FORFEIT!

Additions


Ported to a modified version of Kirsi's Bigger Map
(I added Aiacium in Corsica, Antium, Nursia, Reate, Tarquinii, and Veii in Italy)

Marcomanni playable
Nabataeans playable
New Lugii confederation/alliance
Added more characters for Galatia
Added more characters for Bosporus
Added spouses to all named characters that previously did not have a spouse
Gave the Galatians sickle-men

Changes
Remade battle map banners for barbarian factions (this was very tedious)
Certain factions have been relocated/renamed to fit the new map
Arevaci changed to Celtiberi
Semnones changed to Suebi
Rebalanced market buildings
Started reformatting descr_strat
Reworked start positions for various factions
Reworked rebel garrisons
Updated Danymok's Ptolemaic Egypt mod
Removed deprecated map files
Removed SigniferOne's animations as that seemed to have caused problems with elephants breaking walls

Fixes
Fixed some incorrectly named banner files
Fixed custom battle locations

Pembaruan: 12 Jul 2023 @ 11:22am

1.4.1

1 year anniversary!

Changes
Updated certain aspects of Ganim's enhanced sounds mod

Fixes
Fixed soundbank files

Pembaruan: 11 Jul 2023 @ 3:59pm

1.4.0

Additions
Added more Germanic factions to the map
Paved roads for eastern factions

Changes
Reworked building prices to be more expensive
Reworked some start positions
Walls now hinder settlement growth
Finally gave Vindelici a unique symbol

Fixes
Fixed Parthia not being able to build high tier barracks
Made factions more aggressive

Pembaruan: 15 Jun 2023 @ 9:36pm

1.3.6

Fixes
Fixed some texture issues involving the Danymok port
Removed Libyan Spearmen from Numidia as was originally intended

Pembaruan: 14 Jun 2023 @ 4:55pm

1.3.5

Additions
Added tribal surnames for germanic factions
Two experimental intros for Sparta and Macedon

Changes
Made minor factions less aggressive, so when you reach faraway places it's not just one massive minor faction empire of generic units

Fixes
Mod should now work seamlessly with Rome 2 music submod

Pembaruan: 5 Jun 2023 @ 11:01am

1.3.4

Fixes
Hotfix for Danymok patch, implementing additional features that were initially overlooked

Pembaruan: 4 Jun 2023 @ 5:28pm

1.3.3

Additions
Implemented units from Danymok's latest update

Changes
Buffed starts for Aedui, Semnones, Britons

Inadvertently removes unique select voices from non-danymok added units, to be fixed soon