Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere
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Güncelleme: 7 Eyl @ 17:38

1.6.6

Yet another update with save-incompatible changes, sorry. If it turns out there's too many starting Roman characters I might try to dumb it down to just the major family branches.

(*) = not save compatible

Additions
Added pre-Marian versions for Roman siege weapons, war dogs and pigs, as the default crew models look too imperial

Campaign Changes
(*) Roman win conditions increased to 200 cities and added some required major cities to hold
(*) Swapped out the lesser-known Roman families for more prominent families

Building Changes
Increased tax bonus from farms (doubled)
Roman government building now required to recruit war dogs and pigs

Unit Changes
Slight unit variation for a few Carthaginian, Iberian, and Numidian units using Alexander variants

Misc. Changes
Updated the campaign description for Rome

Fixes
Fixed Mercenary Numidian Cavalry having the wrong texture
Fixed Numidian Elephant crew models having the wrong texture
Fixed the filler Italian Swordsmen unit using pilum as a primary, they now act like regular Hastati

Güncelleme: 4 Eyl @ 16:45

1.6.5

(*) = not save compatible

Additions
(*) Added several historical starting characters (or at least historical families) for the Romans
The Julii, Brutii, Scipii, and Maxenti have been replaced by the Claudii, Fabii, Cornelii, and Valerii
Added more historical Roman surnames with nomen + cognomen for all patrician families, and a couple others
(*) Added a few experimental family lineage traits for the major Roman families

Mechanic Changes
Made it easier for AI Romans to recruit regional allied units

Map Changes
(*) Added Veii to the Etruria recruitment region
(*) Greek allied units are now recruitable from Neapolis
(*)? Minor changes to the Capua and Antium region drawings

Unit Changes
Added an alternate shield skin for the Rorarii

Misc. Changes
Added Fears/Hates traits for all the new cultures
Updated some trait descriptions to correctly describe the culture

Fixes
Fixed Greek units being recruitable in Etruria even without allied government
Fixed Ardiaei and Taulantii not being able to recruit Hoplite Militia
Fixed Etruscans not being able to recruit peasants
Fixed Nuragic factions being able to recruit the old Italian Spearmen unit
Fixed Dravidian factions not being able to recruit Indian Light Cavalry
Fixed up existing trait logic to account for the new cultures

Removals
Removed some inaccurate Roman names from the pool

Güncelleme: 31 Ağu @ 17:46

1.6.4 a

Hotfix for the Rorarii, they were the wrong unit class

Güncelleme: 31 Ağu @ 17:36

1.6.4

(*) = not save compatible

Unit Additions
Rorarii, a Camillan light infantry unit armed with pila and a spear

Map Changes
Made India playable (lacks a menu map for the time being)

Mechanic Changes
(*) Changed conditions for the Polybian and Marian reforms
Polybian reforms require Roman factions to own 12 settlements in Sicily, Sardinia, and Corsica (to simulate the results of the 1st Punic War)
Marian reforms reverted to requiring a huge city anywhere in Italy except Rome (Polybian reforms required to happen first)

Misc. Changes
Added campaign descriptions for some of those lacking (used AI)
Updated unit descriptions for Accensi and Leves (used AI)
Hellenized a few city names in Cyrenaica

Fixes
Fixed the missing unit card for Libyan Heavy Peltasts

Güncelleme: 30 Ağu @ 16:03

1.6.3

(*) = not save compatible

Map Changes
(*) Added a new recruitment region, Etruria (including Ilva and Aleria), where Romans can recruit hoplite infantry units

Unit Changes
Accensi are now available to all Roman factions (for those who use the Divided Romans submod)
Scipii can now recruit Vestal Guards (Brutii and the Senate unfortunately lack textures)
Vestal Guards are now recruitable from high tier Temples of Vesta
Peltasts now recruitable out of Italy as a regional ally
Equites Extraordinarii switched to a regional ally unit
Changed conditions for how Roman Archers are recruitable as a regional ally
Changed conditions for how Cavalry Auxilia are recruitable as a regional ally
(*) Italian spearmen no longer recruitable out of cities in Etruria

Misc. Changes
Added unit variation for some Roman units using alternative, unused models & textures from the Alexander expansion
Updated the new unit models to work properly with the unit variation system
Removed sword sheaths from spear Hastati and Principes
Updated Accensi unit card for the Julii

Güncelleme: 28 Ağu @ 11:55

1.6.2

Fixes
Misc. sound bank fixes

Güncelleme: 28 Ağu @ 11:09

1.6.1

(*) = not save compatible

Campaign Changes
Added a menu map for Massagetae
(*) Made win conditions for the new playable factions
(*) The Mamertines no longer start as a protectorate of the Romans
(*) Tweaked win conditions for a couple factions

Fixes
Fixed broken description for the Sardi
Fixed it so only significant factions appear in custom battles
Fixed the Camillan Triarii unit having Greek Hoplites as an alternative model

Güncelleme: 22 Ağu @ 16:17

1.6.0

This entire update is not save compatible.

I released this update to push out all the changes from the beta branch. It's not finished, but seeing as I'll have less time to work on this, I figured I'd push this out now and work on fixing stuff later.

Additions
Many new factions on the map (I'm too lazy to list them out)
Several new cultures (Dravidian, Tibetan, Tocharian, Thracian, Anatolian, Paeonian)
Added 0AD soundtrack
Unified the Romans into one faction (split submod coming soon)
Added experimental Roman government mechanic
Polybian reforms mechanic (92 turns into the game)
Added Camillan era Roman units (Spear Hastati & Principes, Clipeus Triarii, Leves, Accensi)
Added Vestal Guards (credits to Eduardo for his Tales of Antiquity mod)
Added Barbarian and Greek regional units for Rome (recruitable in cities w/ allied governments, more to come)
Gave all Roman factions access to all gladiator types
Added Dagovax's Plague Script
Added a historical event for the Earthquake at Rhodes
Added more character names for a few cultures

Map Changes
Added Saena in Etruria
Added Neapolis in Campania
Changed Cosa to Vetulonium
Changed location of the Roman starting port in Etruria
Gave ownership of Ancona to Syracuse, since the city was founded by them
Gave ownership of Hemeroskopeion to Emporion
Removed Hipponion from Calabria
Removed many of Suebi's starting alliances
Removed insignificant island regions
Changed the start positions for several characters, factions, and agents across the map

Unit Changes
Triarii now have the gladius as a secondary weapon
Mercenary Spear Warband now has the same stats as the Spear Warband
Italian Spearmen are now an allied Roman unit recruitable in Italy
Suebi now have an Archer Warband unit
Boii now use some units from the BI Celts, and some Gauls units
Arab factions use African Peasants instead of Eastern Peasants

Building Changes
Added an additional trade bonus to roads
Added a recruitment bonus for capitals
Added besieged & blockaded effects to cities and ports
Buffed hastati starting experience in capital regions
Removed the tax penalty from roads

Other Changes
Marian reforms is hardcoded to appear at the historical year (329 turns into the game)
Merged few factions (e.g. Etruscan factions merged into the Etruscan League)
Repurposed a few factions to even out the spread across the map (e.g. Peucetians are now the Costoboci)
Allowed population cost balancing to be tweaked
Changed the Iceni to the Catuvellauni
Repurposed the former Catuvellauni faction to be the Damnonii
Renamed several regions and cities (making names more consistent, using Greek city names, etc)
Reverted colors banners, and iconography of all original factions back to vanilla
Changed colors, banners, and iconography of several factions to be more consistent with vanilla (except Athens)
New rebel logos for Germanic, Nomad, Iberian, Arab factions
Changed the internal names of all generic factions to better reflect the faction
Arab factions use the Carthaginian Lesser General model
Bithynia uses Thracian instead of Iranian names
Taulantii now use Greek strat models
Repurposed egyptian culture as nubian
Added a script to make AI automerge their units
Optimized garrison entries for several factions
General backend organization

Fixes
Fixed Arevaci having the wrong empty settlement banners
Fixed Numidia not having access to Libyan Spearman
Fixed Numidian and Indian factions having invisible boats
Fixed a few mercenary units not using the right textures
Fixed allied banners for vanilla factions not being used
Fixed broken Celtic rosters for Celtiberian factions
Fixed generic Greek factions not having the Heavy Peltast unit
Fixed missing building banners for some German factions
Fixed region ownership in descr_regions for several settlements (e.g. preventing Parthia owning cities in India after revolts)
Fixed repurposed factions not using the right namelists
Fixed several typos in the descriptions for cultural temple buildings
Fixed some Iberian factions using the wrong culture
Fixed some factions using the wrong routing banner
Fixed the Indian Elephant General being used prior to the Marian reforms
Other miscellanous fixes

Removals
Removed some redundant UI files
Removed a handful of unneeded factions from the database (Etruscans, Unified Rome, etc)

Güncelleme: 5 Oca @ 22:23

1.5.15

Removals
Removed redundant classic style unit cards

Güncelleme: 5 Oca @ 22:08

1.5.14

Due to an oversight, unfortunately this update ruins all current saves by messing up names of existing characters.

I decided to push an early update with few fixes that were to be included in another later update.

(*) = not save compatible

Additions
Added Paeonian, Arab, Nubian, Ethiopian, and Hunnic names (in preparation for the upcoming update)
More names for German, Scythian, and Roman factions (from Barbarian Invasion)
More names for Greek and Persian factions (from Alexander)

Changes
The campaign map now uses vanilla / default IWTE textures
Barbarian Archers are now recruitable before Tribal Slingers
Made a few organizational changes to the names files

Fixes
Fixed missing map frame, trade carts, and bridges
(*) Fixes a crash related to the Bastarnae being defeated on the campaign
Fixed errors in the unit variation file
Fixed the mount of Arab factions' late general being invisible
Fixed Tribal Slingers having Greek voices
Fixed typos for the Atrebates faction
Fixed a typo for the Temple of Manat tier 5 building
Fixed a few things in the names lookup and text files
Fixed the captain banners ui folder not having a space
Fixed a couple errors in the unit names/descriptions file

Removals
Removed Indian and Nomad portraits