Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Harmonists
Ergebnisse 1–10 von 24
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Update: 3. Aug. um 11:47

Changed Havens to require a minimum appeal of -2 (was min. 0) to combat the negative appeal effects of some features (rainforest, marsh, etc).

Update: 23. Jul. um 19:56

Minor update to hopefully fix incompatibility with Sukritact's Urban Identities (Havens were not being properly recognized as unimproved for gameplay effects, per the design of the Haven).

Update: 31. Okt. 2024 um 17:42

Fixed a bug with displaying languages correctly

Update: 21. Aug. 2024 um 18:31

Fixed an issue with the last version's tooltip for ley line adjacency always showing up, whether you are in hermetic order or not.

Update: 15. Aug. 2024 um 20:01

With this mod enabled, Hermetic Order's ley line adjacency bonuses are now restored to the district placement UI.

Update: 26. Jun. 2024 um 20:16

Fixed a bug that caused significant desyncs in multiplayer.

Update: 2. Jun. 2024 um 9:30

Update: 29. Feb. 2024 um 19:14

Updated this so that when this mod is enabled, the Hermetic Order's usual adjacency bonuses are replaced with a slightly odd version of the adjacency bonus - it will no longer appear on the tile when placing districts, but will appear when the district is completed.

This method was previously used on the Hermetic Order mod, but it made more logical sense to have it work this way. This is done to deny access to this adjacency bonus for Harmonists.

Update: 21. Jun. 2023 um 17:02

Added compatibility for Secret Societies Enhanced (earlier promotions).

Update: 5. Jun. 2023 um 13:24