Left 4 Dead 2

Left 4 Dead 2

Battlefield 3 Engineer for Nick
Viser 1–5 av 5 bidrag
Oppdatering: 14. aug. 2014 @ 15.39

- The arms weight has been improved so they are not that stick each other
- The main model weight has been improved as well
- Improved the attachments on his back

Oppdatering: 4. aug. 2014 @ 13.15

- Improved the shaders of the textures (Big thanks to Max)
- Improved the exponent and gloss (Thanks to Max)
- Improved the View Model Arms

Oppdatering: 16. juli 2014 @ 11.57

- Improved ths smooth on the sleeve

Oppdatering: 12. juli 2014 @ 0.24

- Improved the normal map texture
- Fixed some glitched texture on the cap
- Added Specular and Exponent and a Mask for a better lighting
- Changed the texture of the Arms and change the sleeve of the first person arms using the Engineer one
- Improved the VGUI (Thanks to Splinks)
- Changed the path for finding the texture of the arms, so there's no more conflict

Oppdatering: 7. juli 2014 @ 14.28