Left 4 Dead 2
Battlefield 3 Engineer for Nick
Mostrando 1-5 de 5 aportaciones
Actualización: 14 AGO 2014 a las 3:39 p. m.

- The arms weight has been improved so they are not that stick each other
- The main model weight has been improved as well
- Improved the attachments on his back

Actualización: 4 AGO 2014 a las 1:15 p. m.

- Improved the shaders of the textures (Big thanks to Max)
- Improved the exponent and gloss (Thanks to Max)
- Improved the View Model Arms

Actualización: 16 JUL 2014 a las 11:57 a. m.

- Improved ths smooth on the sleeve

Actualización: 12 JUL 2014 a las 12:24 a. m.

- Improved the normal map texture
- Fixed some glitched texture on the cap
- Added Specular and Exponent and a Mask for a better lighting
- Changed the texture of the Arms and change the sleeve of the first person arms using the Engineer one
- Improved the VGUI (Thanks to Splinks)
- Changed the path for finding the texture of the arms, so there's no more conflict

Actualización: 7 JUL 2014 a las 2:28 p. m.