Garry's Mod

Garry's Mod

(Unoffical) BMRP BMCE
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Update: 16 May, 2023 @ 6:56pm

Added Gman.



Today is the day, the cascade happened in the Black Mesa Research Facility.

Update: 16 May, 2023 @ 4:57pm

Massive big update, hexed all the materials of every model, moved a lot of files around, material fixes, and introduced named HL characters from BMCE and the vanilla game of Black Mesa, plus a custom edit of one, with fixes and enhancements into the pack, including Breen, Eli, Kleiner, and Mag.


Also renamed the pms from "Black Mesa X" X being the PM name, to "PBMRP X" to avoid conflicts.

Update: 14 May, 2023 @ 7:01pm

Hexed the longjump texture and vmt to avoid conflicts with other packs.

might do the same with a majority of textures, it would be a gargantuan undertaking however.

Update: 18 Mar, 2023 @ 7:30pm

Added edited 2022 BMCE Cafeteria worker (exactly the same as old one but better UVs and texture usage) and the Male Cafeteria worker from BMCR, edited slightly by me to be consistent with the rest of the staff.

Update: 17 Mar, 2023 @ 11:59am

New Security Logistics design.

Update: 13 Mar, 2023 @ 1:43pm

Cleaned up normals.

Update: 10 Mar, 2023 @ 12:52pm

Thumbnail change. also updated screenshots to reflect current models better and overall more polish and effort put into presentation.

Update: 10 Mar, 2023 @ 11:25am

Enabled Envmaps on the colorable longjump like how it is for the original one for consistency.

Update: 9 Mar, 2023 @ 11:18pm

Added a colorable longjump, also decompressed the longjump in general so it looks nicer.


special thanks to Cube.

Update: 9 Mar, 2023 @ 1:47pm

Small optimizations and partial fixes to the xenians besides Agrunt, encountered a unique issue adding the rest of the PM animations to him (as they only had one animation file) that caused two meshes to appear when a flashlight wasnt on him.