Stellaris

Stellaris

Secrets of the Shroud
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Update: 21 dec 2022 om 17:43

+ Fixed the (now obsolete) Cosmilite Hull appearing on game start

Update: 20 dec 2022 om 12:58

+ Made 3.6 combat rebalances. Perfect Runic doctrine works a bit differently: torpedoes are both energy and explosive, and interceptors aren't seperated.
+ Updated tech requirement for the event chain to start (reactor pe -> reactor re)
+ added a new trait, 'infinity calculator' that can be obtained from the technosphere event chain. (this gives a chance for DEs / non psionic DSs to gain the tech).

Update: 14 nov 2022 om 5:46

Update: 14 nov 2022 om 5:31

+ Fixed unchanged tech costs for the new sizes of some components
+ Adjusted autocannon values

Update: 14 nov 2022 om 0:19

+ Updated ver. number
+ Adjusted some components to be in line with recent ACOT changes
+ Increased AI weight of theta weapons (so they get chosen in starbases over sigma stuff)
+ Giga's Aeternum Starbases no longer spawn with theta tech
+ Fixed missing colonization tech with the soul sphere

Update: 20 aug 2022 om 7:16

Fixed typo in GFX files.

Update: 23 jul 2022 om 11:17

Buffed Perfect Runic shields + armour + hull

Update: 22 jul 2022 om 23:51

Soul Sphere fortress jobs now offer army build speed + ship build speed

nerfed runic starbase fortification buildings (armor / shields 200% -> 100%)

Update: 17 jul 2022 om 11:16

Soul Sphere defence districts now enable the construction of Ethos and Heroic armies.

Update: 14 jul 2022 om 22:59

Buffed runic tech inhibitor