Arma 3
SOG AI
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Update: 4 Oct @ 9:30am

Changes:
- Fixed bug where some boats spawned immediately exploded (thanks Panther!)
- You AI squad places more claymores when breaking contact (since ATF enemy so aggressive)

Update: 3 Oct @ 10:55am

Changes:
- Fixed add action bug
- Improved Point Man moving to trail litter objects

Update: 2 Oct @ 8:30pm

SOG AI updated. Changes:
- Point man will find enemy trail litter and footprints and inform player direction of travel (in Across The Fence missions)
- Fixed problem where Point Man refused to move up steep slopes (credit to panther42_2002...thanks mate!)
- Some fun stuff.

Update: 26 Sep @ 9:28pm

- Fixed bug where AI squad would no longer copy player's stance after exiting a crater.
- In Across the Fence, respawn "desperate escape" is disabled. When you die, its mission over. It cause a weird conflict with this mod where player would be stuck incapacitated next time he was shot and could never revive.

Update: 23 Sep @ 9:52pm

SOG AI updated to support Across The Fence missions. Note the following:
- Wait until you deploy on a mission before spawning your AI team
- You will spawn a new team with every new mission you deploy on (no way to keep your first spawned team)
- Sorry, but you can't use the cool new health system that comes with ATF. It's complicated, and requires
more work by me to merge that system with mine.

Update: 8 Sep @ 10:11am

Per xBCxRangers suggestion, unit insignia patches are now copied from player to unit or unit to player when using the Copy Loadout actions. Should have done this a long time ago!

Update: 26 Jul @ 5:28pm

- Fixed problem in Forgotten Few 2 campaign where SOG AI commanding stopped working after first mission in campaign.
- Fixed AI driving problem caused by having the hidden VR unit attached for the flatten grass trail feature.

Update: 22 Jun @ 1:27pm

- Fixed tasks not finishing sometimes in PF campaign missions. Last fix was not 100%. Hopefully this is fixed forever now.
- New units that join player after all squad AI died or player respawn will now respond to SOG AI commands. Reported by Slvr. This fixes it for DRO and Antistasi. You still have to stop your team for SOG AI to initialize for new units though.
- Added CBA parameter "Always allow player Withstand even if AI team down" for Garfield
- Fixed error if only order half the team to move to object while a Leapfrog in progress.

Update: 3 Jun @ 7:10am

Fixed mod for DRO missions.

Update: 2 Jun @ 5:15pm

Fixed bug where team stops responding properly to commands when a new unit joins team later.

However, this fix requires player to command the team to STOP before the new units will initialize properly. Once the team is stopped, the new units initialize, and the entire team will respond to SOG AI commands.