Arma 3
SOG AI
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Update: 1 Jun @ 11:12am

Fixed these 2 gesture animation bugs when AI incapacitated during Leapfrog:
- Unit might give follow hand signal and shout Move Up when incapacitated.
- Unit might be stuck in Spearhead hipfire animation with weapon in hand pointing straight up when incapacitated.

Update: 31 May @ 3:50pm

Changes:
- Added feature to smash grass down when moving upright if not moving slow and tactical. Good for following enemy patrol trails, etc. Added new CBA option to toggle this on or off.
- Fixed bug where a unit who left your squad during a mission would automatically rejoin when you commanded team to move again. Thanks to Spooked for reporting the bug.
- Improved AI boat logic.

https://youtu.be/JY_z_QFeCSs

Update: 16 May @ 5:26pm

- Added "All Exit Boat" feature that has AI exit boat to shore instead of some them jumping in the water and swimming. One side of your boat (front, back, or side) needs to be near shore for this to work. If not near shore, then AI jumps in water like normal disembark.

Update: 14 May @ 2:51pm

Change Log:
- Added AI board boat feature. Now they board at nearest point to land, and don't do retarded swimming around the boat.
- Suppressed some start up messages for Primkup's use in Viet Cong campaigns.
- No longer spawn mace traps if player does not have Prairie Fire DLC loaded.

Update: 25 Apr @ 8:24am

Added new CBA parameter "Enable squad voices for Primkup's VietCong missions".

For Vietcong Fist Alpha campaign, Primkup removed voices for your squad because he didn't like them talking over the Fist Alpha story dialogue. But that makes your squadmates mute when commanded by SOG AI. I prefer them to talk while being commanded, leapfrogging, healing, etc. This parameter turns their voices back on.

Update: 22 Apr @ 10:37am

Added var for Primkup to be able to hide the "Disable SOG AI" action. This is a special request to support his excellent VietCong and VietCong Fist Alpha SP campaigns which are coming soon.

Update: 17 Apr @ 7:23am

"Enable Really Freaky Shit" parameter now defaults to off.

Last attempt turned it off for CBA, but not for non-CBA subscribers, now it is truly off by default.

Update: 16 Apr @ 6:09pm

"Enable Really Freaky Shit" parameter now defaults to off.

Update: 31 Mar @ 3:44pm

???

Update: 22 Mar @ 5:59pm

- Civ, enemy, and friendly boats may now be spawned when player is near a river on Khe Sanh, The Bra, or Cam Lao Nam maps. These boats will cruise the rivers.
- Made some changes to suppress messages and hints for primkup's excellent classic Vietcong and Fist Alpha missions.