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Changes:
- Fixed bug where some boats spawned immediately exploded (thanks Panther!)
- You AI squad places more claymores when breaking contact (since ATF enemy so aggressive)
- Fixed add action bug
- Improved Point Man moving to trail litter objects
- Point man will find enemy trail litter and footprints and inform player direction of travel (in Across The Fence missions)
- Fixed problem where Point Man refused to move up steep slopes (credit to panther42_2002...thanks mate!)
- Some fun stuff.
1) select individual unit or fireteam (either your “default” fireteams or custom fireteams set by the player)
3) command wheel + move to object command selectable and order applies to any unit or fireteam you are selecting
I believe this logic should apply to any order for proper and independent unit/fireteam commanding (like Brothers in Arms did perfectly 20 years ago!)
Btw keep up the amazing work, best SP mod ever hands down for me
it would be awesome if we could use such order when selecting different fireteams
- Fixed bug where AI squad would no longer copy player's stance after exiting a crater.
- In Across the Fence, respawn "desperate escape" is disabled. When you die, its mission over. It cause a weird conflict with this mod where player would be stuck incapacitated next time he was shot and could never revive.
- Some fun eye candy added.
Don't forget to update/repair the mod to get the latest!
- Wait until you deploy on a mission before spawning your AI team
- You will spawn a new team with every new mission you deploy on (no way to keep your first spawned team)
- Sorry, but you can't use the cool new health system that comes with ATF. It's complicated, and requires
more work by me to merge that system with mine.
@ShrekTheSoviet - No, you can't disable the SOG AI revive/medical system.
@Poppyfacetomatonose - The Allow Respawn CBA option is there to allow mission to continue after player killed. The default behavior of my mod is that if entire player AI squad is down, player can no longer revive and will be killed next time he is incapacitated. But players of persistent long missions like Antistasi want the ability to respawn to continue the mission.