Garry's Mod

Garry's Mod

Clamp-A-Force
Showing 1-8 of 8 entries
Update: 4 Sep, 2022 @ 2:53am

Update: 31 Aug, 2022 @ 1:16pm

change bulletforce to 1000... and make it use square root numbaz

Update: 31 Aug, 2022 @ 2:44am

zero out bullet force for entitytakedamage that happened in the same tick

Update: 9 May, 2022 @ 1:21am

explosion force multiplier

Update: 8 May, 2022 @ 1:29pm

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Update: 8 May, 2022 @ 3:21am

minor changes
- max length is no longer squared, it's just multiplied by 10k

Update: 8 May, 2022 @ 2:02am

get rid of square root and make it actually clamp the value, not force it to some other shit

Update: 7 May, 2022 @ 11:40am