Garry's Mod

Garry's Mod

Clamp-A-Force
Menampilkan1-8 dari 8 kiriman
Pembaruan: 4 Sep 2022 @ 2:53am

Pembaruan: 31 Agu 2022 @ 1:16pm

change bulletforce to 1000... and make it use square root numbaz

Pembaruan: 31 Agu 2022 @ 2:44am

zero out bullet force for entitytakedamage that happened in the same tick

Pembaruan: 9 Mei 2022 @ 1:21am

explosion force multiplier

Pembaruan: 8 Mei 2022 @ 1:29pm

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Pembaruan: 8 Mei 2022 @ 3:21am

minor changes
- max length is no longer squared, it's just multiplied by 10k

Pembaruan: 8 Mei 2022 @ 2:02am

get rid of square root and make it actually clamp the value, not force it to some other shit

Pembaruan: 7 Mei 2022 @ 11:40am