Barotrauma
Jerryfication
กำลังแสดง 1-10 จาก 66 รายการ
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อัปเดต: 24 ต.ค. @ 4: 17pm

- Modified and overriden enngineers, mechanics, and assistants with better skills for better revolutions in Jerry City.
- Also made changes to engineers and mechanics subclasses, so both jobs specialize in what most people would expect them to (or so they SAY).

อัปเดต: 24 ต.ค. @ 3: 02pm

- Modified Deathsquad members to have less assault rifle magazines and added a shotgun as a secondary as well as several grenades.

Assault Rifles were already pretty strong and having more than a stack of assault rifle magazines is pretty overpowered.

อัปเดต: 21 ส.ค. @ 1: 38pm

- Added special new ambient item to horrify people with

อัปเดต: 21 ส.ค. @ 1: 46am

- Implemented Milktov (thank you Squall for this new item)
- Edit: Accidentally posted the same update twice because Barotrauma got stuck in a loop with the Workshop upload.

อัปเดต: 21 ส.ค. @ 1: 44am

- Added Milktovs (thank you Squall).

อัปเดต: 14 พ.ค. @ 8: 54pm

- Made a potentially small mistake with some of the Jerryman gear. Shouldn't appear in any cabinets or storage by default.

อัปเดต: 14 พ.ค. @ 2: 12pm

- Added several basic rock structure decorations

อัปเดต: 11 พ.ค. @ 1: 24pm

- Reworked and modified the Back-up Security Officer Job. Renamed the job name to "JWAT Grunt" and added new job "JWAT Leader". Implemented Armored Jerry Respirator, JWAT Personal Bodyarmor, and a Cool-looking Cape.
- Implemented the Revolver Shotgun, Jerrystriker, and Embark Blade.
- Fixed Jerrysoda stunlocking people, now people should be stunned at a set interval.

อัปเดต: 11 มี.ค. @ 9: 52pm

- Modified an override for flashlights, to increase their range and exhibit a tinted color.

อัปเดต: 4 ม.ค. @ 12: 43pm

- Modified the Jerroids final effect to ensure explosions occur without being too much on performance.