Barotrauma
Jerryfication
Mostrando 1-10 de 66 aportaciones
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Actualización: 24 OCT a las 16:17

- Modified and overriden enngineers, mechanics, and assistants with better skills for better revolutions in Jerry City.
- Also made changes to engineers and mechanics subclasses, so both jobs specialize in what most people would expect them to (or so they SAY).

Actualización: 24 OCT a las 15:02

- Modified Deathsquad members to have less assault rifle magazines and added a shotgun as a secondary as well as several grenades.

Assault Rifles were already pretty strong and having more than a stack of assault rifle magazines is pretty overpowered.

Actualización: 21 AGO a las 13:38

- Added special new ambient item to horrify people with

Actualización: 21 AGO a las 1:46

- Implemented Milktov (thank you Squall for this new item)
- Edit: Accidentally posted the same update twice because Barotrauma got stuck in a loop with the Workshop upload.

Actualización: 21 AGO a las 1:44

- Added Milktovs (thank you Squall).

Actualización: 14 MAY a las 20:54

- Made a potentially small mistake with some of the Jerryman gear. Shouldn't appear in any cabinets or storage by default.

Actualización: 14 MAY a las 14:12

- Added several basic rock structure decorations

Actualización: 11 MAY a las 13:24

- Reworked and modified the Back-up Security Officer Job. Renamed the job name to "JWAT Grunt" and added new job "JWAT Leader". Implemented Armored Jerry Respirator, JWAT Personal Bodyarmor, and a Cool-looking Cape.
- Implemented the Revolver Shotgun, Jerrystriker, and Embark Blade.
- Fixed Jerrysoda stunlocking people, now people should be stunned at a set interval.

Actualización: 11 MAR a las 21:52

- Modified an override for flashlights, to increase their range and exhibit a tinted color.

Actualización: 4 ENE a las 12:43

- Modified the Jerroids final effect to ensure explosions occur without being too much on performance.