Barotrauma

Barotrauma

Jerryfication
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Update: 24 Oct @ 4:17pm

- Modified and overriden enngineers, mechanics, and assistants with better skills for better revolutions in Jerry City.
- Also made changes to engineers and mechanics subclasses, so both jobs specialize in what most people would expect them to (or so they SAY).

Update: 24 Oct @ 3:02pm

- Modified Deathsquad members to have less assault rifle magazines and added a shotgun as a secondary as well as several grenades.

Assault Rifles were already pretty strong and having more than a stack of assault rifle magazines is pretty overpowered.

Update: 21 Aug @ 1:38pm

- Added special new ambient item to horrify people with

Update: 21 Aug @ 1:46am

- Implemented Milktov (thank you Squall for this new item)
- Edit: Accidentally posted the same update twice because Barotrauma got stuck in a loop with the Workshop upload.

Update: 21 Aug @ 1:44am

- Added Milktovs (thank you Squall).

Update: 14 May @ 8:54pm

- Made a potentially small mistake with some of the Jerryman gear. Shouldn't appear in any cabinets or storage by default.

Update: 14 May @ 2:12pm

- Added several basic rock structure decorations

Update: 11 May @ 1:24pm

- Reworked and modified the Back-up Security Officer Job. Renamed the job name to "JWAT Grunt" and added new job "JWAT Leader". Implemented Armored Jerry Respirator, JWAT Personal Bodyarmor, and a Cool-looking Cape.
- Implemented the Revolver Shotgun, Jerrystriker, and Embark Blade.
- Fixed Jerrysoda stunlocking people, now people should be stunned at a set interval.

Update: 11 Mar @ 9:52pm

- Modified an override for flashlights, to increase their range and exhibit a tinted color.

Update: 4 Jan @ 12:43pm

- Modified the Jerroids final effect to ensure explosions occur without being too much on performance.