XCOM 2
A Requiem For Man: Gameplay Mutators
Showing 41-50 of 204 entries
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Update: 31 Jul @ 12:52am

Further extended mod<>mod support for some Beyond Legendary features

Update: 31 Jul @ 12:28am

Added some extra mod<>mod support :)

Update: 31 Jul @ 12:05am

dejanked one specific line of code that could sometimes get gnarly

Update: 31 Jul @ 12:02am

fixed some localization

Update: 30 Jul @ 11:48pm

Fix for some code that was not working properly

Update: 29 Jul @ 11:29pm

Some wide-sweeping AI handling to support intended Beyond Legendary functions for LW

Update: 27 Jul @ 5:58pm

More fun TPY/BL content!

Update: 27 Jul @ 2:20am

Is now perhaps the time for the revenge of the pudding empire?

More importantly, patch to fix a beyond-legendary exclusive crash caused by this silly sod of a game trying to look for code in the legendary castle of Uuuuuggh instead of the place it actually exists.

Update: 22 Jul @ 2:18am

Added safeguards for some edge case scenarios, added some more special beyond legendary stuff

Update: 21 Jul @ 12:17pm

A few more AI tweaks for Beyond Legendary